quake3 browser plugin
Posted: Sun Feb 05, 2012 1:42 am
Long time no post 
Last week I started work on a small project that I thought may interest some people here:
https://github.com/inolen/q3plugin
Basically, it's a plugin built on the firebreath framework that runs ioquake3 in the browser. Beyond just running the game in the browser, the plugin has some interesting opportunities for browser
> game interaction. For example, there is the server browser which communicates from browser
> plugin to list servers, and when you click on a server it actually forwards the connect command directly to the game process through a shim library.
The project is really rough, but I'd love to hear some feedback and see if anyone has any ideas or suggestions about it. It started off as weekend experiment after wondering how QuakeLive worked, but it's been fun and I'd like to spend some more time on it if I could come up with some concrete goals.
P.S. Currently it's only been tested on Firefox/Chrome on Ubuntu 10.04, but this week I'll be working to port it to Windows.

Last week I started work on a small project that I thought may interest some people here:
https://github.com/inolen/q3plugin
Basically, it's a plugin built on the firebreath framework that runs ioquake3 in the browser. Beyond just running the game in the browser, the plugin has some interesting opportunities for browser


The project is really rough, but I'd love to hear some feedback and see if anyone has any ideas or suggestions about it. It started off as weekend experiment after wondering how QuakeLive worked, but it's been fun and I'd like to spend some more time on it if I could come up with some concrete goals.
P.S. Currently it's only been tested on Firefox/Chrome on Ubuntu 10.04, but this week I'll be working to port it to Windows.