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				Textures sub category
				Posted: Fri Mar 30, 2012 7:06 pm
				by voyager
				How can i create my own texture sub category just like gothic and base in q3?

 
			
					
				Re: Textures sub category
				Posted: Fri Mar 30, 2012 7:36 pm
				by Theftbot
				specify it in the shader name, example:
http://www.pasteall.org/30530 
			
					
				Re: Textures sub category
				Posted: Sat Mar 31, 2012 7:46 am
				by voyager
				Thanx
			 
			
					
				Re: Textures sub category
				Posted: Sat Mar 31, 2012 10:31 am
				by Fjoggs
				Simply naming folders with X_wall, X_floor where X is the same works for me.
			 
			
					
				Re: Textures sub category
				Posted: Sat Mar 31, 2012 10:48 am
				by CZghost
				Fjoggs wrote:Simply naming folders with X_wall, X_floor where X is the same works for me.
I can only agree... I've made lots of testing textures, made testing folders with X_Y (X=base name; Y=folder variations)
@voyager One question about textures: What tool U use for textures making, or what tool you whish to use? GIMP or Photoshop?
 
			
					
				Re: Textures sub category
				Posted: Sat Mar 31, 2012 12:20 pm
				by voyager
				CZghost
Gimp, i like free and easy to learn apps like blender and gimp.
			 
			
					
				Re: Textures sub category
				Posted: Sun Apr 01, 2012 8:55 am
				by CZghost
				voyager wrote:CZghost
Gimp, i like free and easy to learn apps like blender and gimp.
I agree... Photoshop is too expensive. For 11 thousand CZK I can buy new printer instead...