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q3 cpma server cfg: can't make gameplay callvote

Posted: Fri Apr 06, 2012 7:23 pm
by bagheera
Hi,
I'm trying to configure ioquake3 1.36 server with cpma 1.48 mod on 64b Linux environment. I want it to support both cpm and vq3. How the i can do that?

There is default gameplay set and voting allowed :

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seta server_gameplay VQ3
seta g_allowVote 1
seta vote_allow_gameplay 1
However, player CAN NOT change gameplay via calling a vote:

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/callvote gameplay cpm
because every attempt ends in

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sorry, CPM voting has been disabled
I don't see an option in modes to set pre-defined modes vq3ffa, cpmffa, etc.., so i'm stuck with one gameplay.

Is that cpma bug? ioquake3 bug or misconfiguration?

Re: q3 cpma server cfg: can't make gameplay callvote [solved]

Posted: Fri Apr 06, 2012 8:14 pm
by bagheera
Fortunately it was just misconfiguration.
I found in changelog:

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chg: vote_allow_promode renamed to vote_allow_gameplay (default "", behaves like server_availmodes)