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20 Brush 2012 Discussion Thread

Posted: Fri Apr 13, 2012 3:33 am
by obsidian
Image

Hi. Post your questions, work-in-progress stuff, contest discussions, etc. here.

Re: 20 Brush 2012 Discussion Thread

Posted: Fri Apr 13, 2012 3:44 am
by obsidian
BTW, if anyone has any other places to promote this contest, please do so. I already posted on the QuakeLive forum and at MapCore.

Re: 20 Brush 2012 Discussion Thread

Posted: Fri Apr 13, 2012 3:55 am
by EmeraldTiger
Contest seems interesting.

Still not sure if I will be participating just yet, but I do have a question: Is stuff like level-covering fog (ala Fatal Instinct / q3tourney5) allowed, and if so does it contribute to the brush count?

Re: 20 Brush 2012 Discussion Thread

Posted: Fri Apr 13, 2012 5:28 am
by Eraser
Cool. Will flex those muscles :)

Re: 20 Brush 2012 Discussion Thread

Posted: Fri Apr 13, 2012 1:29 pm
by dervish
how do liquids count?

Re: 20 Brush 2012 Discussion Thread

Posted: Fri Apr 13, 2012 2:36 pm
by obsidian
Volumetric brushes like liquids and fog count towards your total. In most cases, that's only one brush out of 20 (level wide fog or a pool of water), so it's not the end of the world.

Re: 20 Brush 2012 Discussion Thread

Posted: Fri Apr 13, 2012 7:43 pm
by DaEngineer
Probably the first time ever I noticed a contest the day it was announced. Cool thing. I'll see what I can do in two weeks :)

Re: 20 Brush 2012 Discussion Thread

Posted: Sat Apr 14, 2012 2:11 pm
by obsidian
Just 6 skybox brushes are free. Sky portals are not allowed at all as stated in the rules.

Re: 20 Brush 2012 Discussion Thread

Posted: Sat Apr 14, 2012 2:48 pm
by nick lol
I'll give it a shot

Re: 20 Brush 2012 Discussion Thread

Posted: Sun Apr 15, 2012 12:43 am
by fKd
im gonna jump out of this one. sorry for messing up this thread.

Re: 20 Brush 2012 Discussion Thread

Posted: Sun Apr 15, 2012 3:07 am
by obsidian
That's too bad, your test shots looked pretty interesting. You could probably have tossed in a few items and just submitted that as your entry.

Re: 20 Brush 2012 Discussion Thread

Posted: Sun Apr 15, 2012 4:36 pm
by cityy
fkd, are you shitting me? Your level looked almost done! You better finish this off and hand it in.

Edit:
I'm not sure if I'll enter this one, depends on how well I proceed with studying for exams.

Re: 20 Brush 2012 Discussion Thread

Posted: Sun Apr 15, 2012 7:58 pm
by extone
Custom textures are allowed, however you must make them yourself exclusively for this map
heh, first made simple ctf map and only then noticed it =)
map is here
http://www.gamefront.com/files/21565706/xttower.pk3
http://www.sendspace.com/file/0nqr9r
though it's out of contest

Image

Re: 20 Brush 2012 Discussion Thread

Posted: Mon Apr 16, 2012 1:33 am
by nick lol
Probably should have asked this before I went and pretty much finished my level, but are mirrors ok? (please say yes) :paranoid:

Re: 20 Brush 2012 Discussion Thread

Posted: Mon Apr 16, 2012 3:58 am
by dervish
If i cap a cylinder, do the caps count as one including the corresponding cylinder? or is it tallied individually?

Re: 20 Brush 2012 Discussion Thread

Posted: Mon Apr 16, 2012 7:38 am
by dONKEY
Do projected decals count as patches?
//edit...doh...re read the rules

Re: 20 Brush 2012 Discussion Thread

Posted: Mon Apr 16, 2012 12:04 pm
by cityy
dervish wrote:If i cap a cylinder, do the caps count as one including the corresponding cylinder? or is it tallied individually?
A patch cap is another seperate patch. A cylinder and it's cap don't count as one patch.

Re: 20 Brush 2012 Discussion Thread

Posted: Mon Apr 16, 2012 11:19 pm
by dervish
ok thanks

Re: 20 Brush 2012 Discussion Thread

Posted: Tue Apr 17, 2012 3:48 am
by dervish
extone wrote:
Custom textures are allowed, however you must make them yourself exclusively for this map
heh, first made simple ctf map and only then noticed it =)
map is here
http://www.gamefront.com/files/21565706/xttower.pk3
http://www.sendspace.com/file/0nqr9r
though it's out of contest

Image
couldn't find a spawn point :rolleyes:

Re: 20 Brush 2012 Discussion Thread

Posted: Tue Apr 17, 2012 7:22 am
by Eraser
I am kind of hampered by the texture rules I'm afraid. I think using custom textures is pretty much a requirement to have your map stand out visually, especially because of the 20 brush limit.

However, I'm no texture artist by any means and other than going for a cel shaded look, I'm kind of out of options if I have to create my own textures from scratch.

Re: 20 Brush 2012 Discussion Thread

Posted: Tue Apr 17, 2012 8:14 am
by dONKEY
@Eraser...same. I spent the last couple of days making some textures and writing some shaders (neither still are finished) and have at present drawn one brush.

Re: 20 Brush 2012 Discussion Thread

Posted: Tue Apr 17, 2012 11:45 am
by cityy
Obligatory "I told you so, Obsidian." statement

Re: 20 Brush 2012 Discussion Thread

Posted: Tue Apr 17, 2012 12:55 pm
by cityy
Started doodling around; though I'm not sure if I'll be able to finish it.

[lvlshot]http://dl.dropbox.com/u/15072710/QL/20brush_2/20brush_01.jpg[/lvlshot]

Re: 20 Brush 2012 Discussion Thread

Posted: Tue Apr 17, 2012 3:17 pm
by obsidian
nick lol wrote:Probably should have asked this before I went and pretty much finished my level, but are mirrors ok? (please say yes) :paranoid:
Mirrors as in with shaders and portals? Sure, I don't see why not. You can use them for teleporters or something else.




I think just about every year, the winner for the 20b contest tend to have really minimal textures. There used to be a 5 texture rule as well which I forgot to put into the rules this year (and I'll leave it out to see what people come up with). Lunaran's entry into the MapCore contest won using essentially one texture of plain white with some noise, and a couple of hand drawn, pencil on paper lines. Corsair won the LD contest using NO textures and just a lightmap with coloured lights! PJW's Crate Efficiency from a much older 20b contest used just stock id Software textures under the 5 texture limit.

You also get twice the time as previous contests, so you can spend a whole week on textures and another on level design. We're only on day 4. This contest isn't supposed to be easy, it's supposed to be a challenge to test your abilities to make a map with brush and time limitations. The idea is to force people who don't usually make textures or shaders to try and do something creative. As evident from previous contest winners, you don't have to be the best texture artist, just the most creative one.

Furthermore, depending on the number of entries, there may be different categories - best visuals, best gameplay, best use of brushes, etc... so you can still win a category even if you have worst textures. If you need help or suggestions on textures/shaders, post them here (or a new thread) and someone will help you.

So quit your yappin' and start your mappin'! :p

Re: 20 Brush 2012 Discussion Thread

Posted: Tue Apr 17, 2012 3:25 pm
by obsidian
FYI, I currently have only one texture that I applied to maybe 5% of surfaces, and the rest of my map is still caulk. Layout isn't nearly done, just doodles of I think 7 or 8 brushes.