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				Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 12:32 pm
				by Infernis
				Hello,
I'm looking for this Quake teleporter texture to be used in Quake 3. Does anybody know if someone has remade this for Quake 3? The closest I came to find it were the teleporter textures used in Areowalk by Hubster.
 
Next, I'm looking for this sky, preferably moving. The only one I found was in Fjoggs his  EPC map. Except I want higher resolution and no clouds. Moving like the one in Quake is a plus.
 
Any help would be appreciated, thanks!
 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 1:10 pm
				by CZghost
				For the teleporter texture - maybe make your own? It's easy to do...
For the sky, I didn't understand what you mean?
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 1:19 pm
				by Infernis
				I want to have it as an sky in Quake 3. So it has to be a completely working skybox.
If I would know how to make textures and write shaders for them, I wouldn't have opened this thread :P
But thanks for suggesting.
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 1:32 pm
				by fKd
				Check out tuban's work at lvl, he did some mean q1 maps.
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 2:43 pm
				by dONKEY
				Hey J, u actually mapping again? Cool.
I believe Hubster's Aerowalk used a q3 version of that teleporter shader, u might wanna take a look 

)
 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 4:34 pm
				by cityy
				fKd wrote:Check out tuban's work at lvl, he did some mean q1 maps.
Yo dawg, his name is 
tabun.
@Infernis:
You can get very simular results with a simple noise filter and a bit of painting.
 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 6:54 pm
				by obsidian
				
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Sun Apr 15, 2012 7:33 pm
				by Infernis
				Really Obsidian? I didn't know Google let you look for images 
 
I guess I'll have to make my own skybox then. Thanks for the tip about Tabun, it got me an awesome teleporter 

 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Mon Apr 16, 2012 3:20 am
				by dervish
				
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Mon Apr 16, 2012 9:27 am
				by Infernis
				Seriously? Am I missing something here? 
I thought I asked an legitimate question on a forum that's always been helpfull through the years. Why the noob treatment all of a sudden?
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Mon Apr 16, 2012 11:05 am
				by fKd
				yeah its been a bit balls around here as of late... lookin forward to seeing ya q1 inspired work. hang in there bud
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Mon Apr 16, 2012 2:52 pm
				by obsidian
				My point was that you can roll your own (and probably a better looking one) in about 5 mins using some modified stock images. It was a legitimate suggestion. The quote is from 2001: A Space Odyssey.
None of it was meant to be offensive or condescending. I think you're being overly sensitive over nothing.
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Mon Apr 16, 2012 3:21 pm
				by Plan B
				The general vibe on these boards has become a bit sarcastic, though.
Probably inevitable, after dealing with the same shit for 13 years.
			 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Mon Apr 16, 2012 4:07 pm
				by Infernis
				Thanks fKd!
obsidian wrote:My point was that you can roll your own (and probably a better looking one) in about 5 mins using some modified stock images. It was a legitimate suggestion. The quote is from 2001: A Space Odyssey.
None of it was meant to be offensive or condescending. I think you're being overly sensitive over nothing.
I didn't know the reference to Kubrick's movie. Therefore I thought you were saying something like use Google you dumb.....
Now that you have explained, I understand and in that case, I appreciate the suggestion. I knew I could render it, but having the stars slowly move around and stuff, that seems tricky. I'll guess I'll settle for a static skybox for now.
Thanks
 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Wed Sep 05, 2012 8:17 am
				by Infernis
				I followed Obsidian's suggestion and I'm currently trying to make my own skybox.
I've made the necessary images and saved them like this:
starfield_ft.tga
starfield_lf.tga
starfield_up.tga
starfield_bk.tga
starfield_rt.tga
starfield_dn.tga
The size of each image is 1024*1024 and it's saved with 32bits/pixel resolution.
I created a map called spronyq3dm2 in the env folder and made a new folder called starfield. I placed all 6 images in the starfield folder. I added spronyq3dm2.shader to my shader list and I used this shader:
textures/spronyq3dm2/starfield
{
	qer_editorimage env/spronyq3dm2/starfield/starfield_lf.tga
	surfaceparm noimpact
	surfaceparm nolightmap
	//red green blue intensity degrees elevation deviance samples
	q3map_sunExt .78 .86 .94 200 290 75 2 32
	q3map_skyLight 150 6
}
When I open GtkRadiant I can select the spronyq3dm2 folder, I see the starfield shader. I apply it in a test map, compile it and the skybox doesn't show. I get the famous black and white texture. I checked all the paths. What am I missing here? Even though the texture doesn't show, the room is still illuminated by the sky.
Thanks in advance.
 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Wed Sep 05, 2012 8:26 am
				by Eraser
				You're missing the reference to the actual images in your shader. Add this to the shader:
skyparms env/spronyq3dm2/starfield/starfield - -
including those last two dashes
 
			
					
				Re: Quake Teleporter texture and Quake sky
				Posted: Wed Sep 05, 2012 1:51 pm
				by Infernis
				You sir, are awesome! I got myself a working skybox!