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Elder Scrolls Online - MMO

Posted: Sat May 12, 2012 7:27 pm
by xer0s
This could be great...

http://www.gameinformer.com/b/features/ ... nline.aspx

Re: Elder Scrolls Online - MMO

Posted: Sat May 12, 2012 7:29 pm
by Tsakali
I think I'm all burned out on this kinda stuff.... at least for a long while

Re: Elder Scrolls Online - MMO

Posted: Sat May 12, 2012 7:38 pm
by xer0s
Back to the WW2 FPS?

Re: Elder Scrolls Online - MMO

Posted: Sat May 12, 2012 8:09 pm
by TruthfulLiar
As long as it's not wow.

Re: Elder Scrolls Online - MMO

Posted: Sat May 12, 2012 8:33 pm
by TruthfulLiar
Memphis wrote:
TruthfulLiar wrote:As long as it's not wow.
Nope. Just exactly like it, but worse.
Your lack of faith is disturbing.

Re: Elder Scrolls Online - MMO

Posted: Sat May 12, 2012 8:34 pm
by Tsakali
xer0s wrote:Back to the WW2 FPS?
nope

Re: Elder Scrolls Online - MMO

Posted: Sun May 13, 2012 3:10 am
by megami
Memphis wrote:
TruthfulLiar wrote:As long as it's not wow.
Nope. Just exactly like it, but worse.
The atronachs and draw distance are giving me flashbacks.

Re: Elder Scrolls Online - MMO

Posted: Wed Feb 26, 2014 2:36 pm
by xer0s
So this releases next week. Anyone looking to get into this? I think I'll wait for the XBone version...

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 03, 2014 9:33 pm
by SOAPboy
xer0s wrote:So this releases next week. Anyone looking to get into this? I think I'll wait for the XBone version...

Its garbage.

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 03, 2014 9:45 pm
by Mat Linnett
Yeah, previews have not been good, and consensus is that they're insane going with the subscription model they're launching with.

From a personal point of view, I think it's bizarre how they can take a series that's very much about playing how you want to and becoming ridiculously powerful at every last discipline, then squeeze that into a generic MMO mold. Skillbars, classes, trinity, balance, it's got everything every other bland, commercial MMO of the last ten years has had.

MMOs need some serious shaking up.

I think the most fucked up thing is that they promise "Massively Multiplayer" experiences, yet the things that the fanbase end up doing the most tend to be instanced raids and dungeons with a player limit lower than most PC FPS games.
If you're playing an "MMO" for the dungeon content, you may as well be playing Left 4 Dead. At least that attempts to change things up by randomising variables through the AI Director.

Re: Elder Scrolls Online - MMO

Posted: Sun Mar 09, 2014 6:37 am
by SOAPboy
They took a GOOD RPG game. Slapped multiplayer on it. Removed everything that made it unique then tossed a subscription model on it to milk more money out of it.


The games shit.

Re: Elder Scrolls Online - MMO

Posted: Sun Mar 09, 2014 7:06 am
by xer0s
:(

Re: Elder Scrolls Online - MMO

Posted: Sun Mar 09, 2014 8:44 pm
by fKd
all they needed to do was make skyrim coop... how hard is that?

Re: Elder Scrolls Online - MMO

Posted: Sun Mar 09, 2014 9:26 pm
by SOAPboy
fKd wrote:all they needed to do was make skyrim coop... how hard is that?

Apparently super hard.

It sucks playing it because everything is bolted down and static. Theres no sense of "free open world" like the other elder scrolls games.

Unfortunate.

Re: Elder Scrolls Online - MMO

Posted: Sun Mar 09, 2014 9:57 pm
by Mogul
My sample size was extremely small for an MMO (2 hours) but I played in the beta weekend in February, and in my opinion, almost every aspect of the game fell short. I won't go into great detail, but the models were blocky and very outdated (even WoW's remodels coming with Warlords look considerably better), the music was cheaply synthesized and came off as uninspired, the interface was an uglier, slightly more-colored version of Skyrim's, the FoV made it feel like my face was right up against everything I was looking at (they are adding an FoV slider in the next patch or something, though), and frankly, the questline that I was on felt SO uninspired. I have never felt less motivated to give a shit about my character and why I am in the world. I admit, I didn't give it a fair shot -- I have no idea what the endgame is like, they're not done with anything, hardly, and my time in-game was very short. So it might not actually suck, but my first impression was fucking terrible. Like, Hellgate London terrible.

Re: Elder Scrolls Online - MMO

Posted: Sun Mar 09, 2014 11:07 pm
by xer0s
You guys are breaking my heart... :tear:

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 12:08 am
by Transient
I have played in about 4 Beta weekends and each one did more than the last to convince me that this game isn't going anywhere new. It was just another uninspired MMO, and the fact that they're still using the outdated monthly subscription model should throw up a red flag for everyone. This is Skyrim with multiplayer. That's it. It's 2014 and MMOs are still stuck in 2004, and I can easily see ESO being used to illustrate this fact. :down:

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 12:28 am
by Transient
There's so much new tech out there that could be used to breathe new life into the MMO scene that's not being utilized right now. Sure, there are smaller (indie) projects, but they all seem to be using the tech as gimmicks right now. Procedural generation, voxels, second-screen gaming, augmented reality, VR headsets, controller support for living room gaming... These things aren't in their infancy anymore!

I've only seen a few games announced that may be ushering forth innovative game design, namely Destiny, The Division, Watch Dogs, and No Man's Sky. But there's no guarantee any of these games will actually combine these features in an appealing way; I have my doubts about all of them. I'd be glad to add more upcoming games to that list, but I don't see any that are actually on the market right now... OK, maybe Minecraft.

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 3:15 am
by xer0s
Transient wrote:...This is Skyrim with multiplayer...
Whoa whoa whoa, now you're confusing me. Cause this is what I want...

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 6:01 am
by Transient
Then have at it. Enjoy paying $60 and then another $15/mo. for it.

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 12:40 pm
by Κracus
xer0s wrote:
Transient wrote:...This is Skyrim with multiplayer...
Whoa whoa whoa, now you're confusing me. Cause this is what I want...
Except it's not MMO, it's just MP... So you're paying 15$ for absolute shit. I heard reviewers state they've played FPS games with more players in the game than this supposed "MMO" Sounds like crap to me. Plus from what I've been seeing it looks like graphics from 10 years ago.

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 5:10 pm
by Transient
That's a bit much. The worst I can say about the game visually is that it's no better than Skyrim, and that game's a little over 2 years old. And the player density is hard to judge in a semi-closed Beta.

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 5:30 pm
by Κracus
Yeah I'm not really a fan of skyrim either, the engine they used for skyrim is dated and that's the last game of theirs that I'll play using that same engine.

That feeling of floating over the ground got old by the time I was done playing Oblivion. The fact I managed to force myself to play the fallout games and skyrim was impressive but that won't be happening again.

Re: Elder Scrolls Online - MMO

Posted: Mon Mar 10, 2014 10:44 pm
by Mogul
Κracus wrote: That feeling of floating over the ground got old by the time I was done playing Oblivion.
Yeah isn't that weird? Bethesda RPGs are all about immersion but I find that simply moving through their game worlds is bizarrely unnatural feeling. It feels like I'm playing Wolfenstein 3D because the camera doesn't give you any feedback on what your body is doing while you move. The fact that they carried this over into ESO is disappointing.

Re: Elder Scrolls Online - MMO

Posted: Tue Mar 11, 2014 2:26 am
by xer0s
I never even noticed that before. But actually, your vision doesn't move up and down when you walk, does it? Your eyes are made to keep everything smooth, even when walking or going over a bumpy road. So should it not be the same concept in a game? It doesn't bother me when playing Skyrim or the fallout games, like I said, I hadn't even noticed it...