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GTK Radiant 1.5 help!
Posted: Sat Jul 07, 2012 5:33 pm
by willie123
Hi, i'm new at this and i'm trying to load a misc_model in GTK but textures don't show up
anyone help?

Re: GTK Radiant 1.5 help!
Posted: Sat Jul 07, 2012 7:15 pm
by g0th-
because your texture path is wrong?
if you want a better answer then that you have to explain your problem better
Re: GTK Radiant 1.5 help!
Posted: Sun Jul 08, 2012 2:28 am
by obsidian
Just saying it doesn't work, please help doesn't help us help you. It's a good idea to add more information so we know exactly what's going wrong. For example:
Is this a custom model or a default Q3 model?
Textures don't show up in the editor only or also in game?
Care to explain your exact procedure?
If you're using GtkRadiant 1.5, did you also install the Quake 3 gamepack?
Re: GTK Radiant 1.5 help!
Posted: Mon Jul 09, 2012 12:37 am
by willie123
Sorry 'bout that...
•It's a Custom model... i made it myself in 3DS max and i'm trying to load it as ASE...
•Textures don't show in gtk radiant nor the game
•To load it, i had to put the model in a new folder in the "baseq3\models" folder, then I load it as misc_model.
again, sorry about the little information i gave
Re: GTK Radiant 1.5 help!
Posted: Mon Jul 09, 2012 12:47 am
by obsidian
Open the .ase file in a text editor. Look for the line under MATERIAL_LIST, MAP_DIFFUSE, BITMAP, change it's value to the name of the shader (i.e. models/willie/texture).
Re: GTK Radiant 1.5 help!
Posted: Mon Jul 09, 2012 1:12 am
by willie123
Didn't work either... When you refer the texture, do you refer to a targa file or an img file like anyother? 'cause i'm using the targa file...
Re: GTK Radiant 1.5 help!
Posted: Mon Jul 09, 2012 2:56 am
by obsidian
Something like this:
Code: Select all
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "StandardFX_renderstyle"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "models/willie/texture"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "c:\Games\Quake3\baseq3\models\willie\texture.tga"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
....
Re: GTK Radiant 1.5 help!
Posted: Mon Jul 09, 2012 10:55 pm
by willie123
Hey! it worked! but not that way actually... I changed the *MATERIAL_NAME "StandardFX_renderstyle" with *MATERIAL_NAME "models/willie/texture" and worked! thx a lot!
Re: GTK Radiant 1.5 help!
Posted: Tue Jul 10, 2012 12:13 am
by obsidian
Right... it's somewhat version dependent. I found that GtkRadiant 1.5 and 1.4/1.6 and Q3Map2 all read different parts of the ASE file to find the texture.