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Is there a way to remove the mouse lag from Unreal?

Posted: Wed May 11, 2005 2:54 am
by Mogul
OK, got openGL working finally, but now I'm dealing with a pretty annoying problem -- mouse lag.

To be honest, it's found a _little_ bit in UT1999 as well, but the first Unreal is really suffering for it.

My mouse is extremely tweaked for good fps gaming -- it's just some of these older games are acting weird on me. Quake III, QW, DOOM 3, etc -- all of those are behaving as well as they always have.

Is there a known way to remove the lag from my mouse in Unreal?

Re: Is there a way to remove the mouse lag from Unreal?

Posted: Wed May 11, 2005 8:20 am
by SOAPboy
Mogul wrote:OK, got openGL working finally, but now I'm dealing with a pretty annoying problem -- mouse lag.

To be honest, it's found a _little_ bit in UT1999 as well, but the first Unreal is really suffering for it.

My mouse is extremely tweaked for good fps gaming -- it's just some of these older games are acting weird on me. Quake III, QW, DOOM 3, etc -- all of those are behaving as well as they always have.

Is there a known way to remove the lag from my mouse in Unreal?
Nope.. Not that ive found..

Closest thing i could do, turn off mouse accell in windows, turn DOWN mouse sens in windows, then "attempt" to get it to where you want it in game..

its "close" per say, but its still total shit -_-

Posted: Wed May 11, 2005 8:31 pm
by Mogul
I've already got my mouse set up pretty hardcore and don't want it to be screwed with just for one game. It's fairly close right now, but there's still enough lag to be noticable. Ah well -- you can't win them all. :)

Posted: Wed May 11, 2005 11:48 pm
by DiscoDave
This may or may not work, but I think i would post anyway. Try disabling mouse accelleration in windows.

Posted: Thu May 12, 2005 8:41 am
by Geebs
You could still use the Oldskool mod and save yourself all the hassle, but no-one listens to me snafn rafn dick dastardly...

Posted: Thu May 12, 2005 10:09 am
by ^misantropia^
Just hearsay, but a friend of mine (hardcore QW player) mentioned one time that most older QW clients have issues when the mouse gets polled at a high rate. Don't know if this holds true for Unreal as well but if you overclocked it to 500 or 1000 Hz, try reverting that.