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Little off topic--Demos
Posted: Mon Feb 11, 2013 7:24 am
by roughrider
I'm looking to assemble a collection of q3 demos, of CTF game play only, in an attempt to put some more inspiration in my current CTF map creations. Currently, I have been working on 3 different CTF maps and I find that watching game-play demos are good for spotting flow patterns and help to work in different avenues during creation of a map.
If any of you have, or know of, a good collection of CTF demos pls drop me a pm on here, thanks.
Re: Little off topic--Demos
Posted: Mon Feb 11, 2013 12:26 pm
by cityy
Loads of ctf demos here:
http://www.esreality.com/?a=demos
Use the filter to search for ctf.
Re: Little off topic--Demos
Posted: Tue Feb 26, 2013 9:25 pm
by roughrider
Thanks cityy, I had a look around on there and nothing of interest grabbed my attention. I did, however, dl a few of them and watched them but i think I need to get a diff demo player because watching most normal baseq3 demos under .dm_68, unless I made the demo, doesn't show anyone other than the person that is currently being followed.
Anyway, appreciate the link

Re: Little off topic--Demos
Posted: Tue Feb 26, 2013 9:38 pm
by obsidian
I thought that's all the demos ever recorded, just the data from the recording player's point of view. I'm pretty sure players in different clusters are culled (therefore you can't actually follow them around).
Re: Little off topic--Demos
Posted: Tue Feb 26, 2013 11:07 pm
by cityy
You can switch player POV in Q3MME (but only to players that are within the render field of the player that recorded the demo).
Re: Little off topic--Demos
Posted: Wed Feb 27, 2013 10:19 am
by Eraser
obsidian wrote:I thought that's all the demos ever recorded, just the data from the recording player's point of view. I'm pretty sure players in different clusters are culled (therefore you can't actually follow them around).
This is correct. A demo is simply a recording of the networking data received and sent by the player. A single player only receives information from the server on whatever is happening within the area he's in (I guess this is based on VIS, but I'm not sure about that). So the client doesn't know anything about other players in other parts of the map.
However, some mods like Ultra Freeze Tag (and I suspect OSP and CPMA as well) support server demo recording. I think only the server itself can record a server demo though, but maybe some smart tricks were employed to allow clients to do it as well.
Anyway, what it does is that it records all the networking data for all the players, so it writes this multi-pov demo that allows you to jump from one player to the next, which is pretty neat. But like I said, it's use is limited to the few mods that have implemented such functionality, and the only mod I'm 100% sure that has it is Ultra Freeze Tag.
Re: Little off topic--Demos
Posted: Tue Mar 12, 2013 4:55 pm
by roughrider
obsidian wrote:I thought that's all the demos ever recorded, just the data from the recording player's point of view. I'm pretty sure players in different clusters are culled (therefore you can't actually follow them around).
what I meant by my comment in saying I couldn't see anyone else means actually that. It looks really funky trying to watch a demo and in a spot where ppl are fighting and you can't even see the people that the one being followed is supposed to be hitting. You can see damage hits and 'know' that someone is there but that is all you see from my end.
Re: Little off topic--Demos
Posted: Fri Mar 15, 2013 2:15 pm
by ailmanki
Playing back Quake 3 demos is complicated slightly because there are so many different versions of the game. However the DemoShowCreator utility solves this problem by automatically playing any demo version available (except the original q3test demos).
Download the latest version of Quake 3, and DemoShowCreator (linked below).
If you are watching demos but the players are invisible, then you need to download and install OSP (linked below) aswell. This should integrate into DemoShowCreator.
http://www.esreality.com/?a=longpost&id=35018&page=3
http://www.quakeunity.com/file=282
dunno where you can find osp today..