Floating stuff on q3a code plus tga vs png
Posted: Wed Mar 20, 2013 9:14 pm
Hi guys, ever me.
Watching the code i hit the piece about floating images on player head (the one about medals, friend shader etc....).
Are you able to think any way in order to add a name or a string, floating on a player head?
Isn't restricted to only team members, I just want to remove the drawcrosshair name and put a floating nickname on players models head.
any tips?
Also, placing in my pk3 (named pk9 in order to be the last one readed by the game) new stuff in png format (with the same name of tga inside of pak0.pk3) i still see the tga ones (so old ones) and not the new png images.
Sounds a little weird, doesn't the engine seek for last pk3 in order to get images etc...? can it be a problem if my images are png and not tga like specified in the shader scripts?
thank you
Watching the code i hit the piece about floating images on player head (the one about medals, friend shader etc....).
Are you able to think any way in order to add a name or a string, floating on a player head?
Isn't restricted to only team members, I just want to remove the drawcrosshair name and put a floating nickname on players models head.
any tips?
Also, placing in my pk3 (named pk9 in order to be the last one readed by the game) new stuff in png format (with the same name of tga inside of pak0.pk3) i still see the tga ones (so old ones) and not the new png images.
Sounds a little weird, doesn't the engine seek for last pk3 in order to get images etc...? can it be a problem if my images are png and not tga like specified in the shader scripts?
thank you