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MSG Q3/QL Mapping Competition #5

Posted: Wed May 08, 2013 7:45 am
by cityy
Image

For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps.

The contest will start on June 9th and run for 12 weeks until August 31st; judging will begin for 1 week later. Registration deadline is 4 weeks after the start date on July 6th.

Sapphire, Wacom, and id Software are already sponsoring and there are more to come (if you are interested in donating please PM MaverickMSG on IRC)

Rules
  • The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
  • Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
  • Map must be previously unreleased and a new design. Please no map remakes or edits.
  • Map must contain sponsor images.
  • Full rule listing at the main competition website
Judging
  • Will be done by a panel of experienced players and mappers who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
  • Scored primarily on gameplay/design and also on overall looks, creativity, and layout
  • Judges: TBA

Competition Links: Main Page, Forums, #maverickservers
Previous Competition: ESR Post, Main Page

Re: MSG Q3/QL Mapping Competition #5

Posted: Wed May 08, 2013 8:32 am
by Infernis
Question:

Last year, my attempt failed because I couldn't get the layout right. If I continue the same concept and layout ideas but build again from scratch (which I was planning to anyway) is that allowed to enter?

Re: MSG Q3/QL Mapping Competition #5

Posted: Wed May 08, 2013 10:22 am
by CZghost
Maybe I'll join again, if something does not spread my plans out.
I hope nothing will... I'll see...

Re: MSG Q3/QL Mapping Competition #5

Posted: Wed May 08, 2013 1:43 pm
by Bliccer
I am definitely not in. No time and other reasons why not. I am already wishing good luck to every participant and let the Radiant be radiant.

@Infernis: You shouldn't have said it :DD
But since you are creating a totally new map, only including your old texture style there shouldn't be any problem. It's like having a layout already in mind before the competition starts, and since when is thinking about it properly before starting a rule violation?

Re: MSG Q3/QL Mapping Competition #5

Posted: Wed May 08, 2013 2:18 pm
by Infernis
I'm going to maintain certain elements from the previous alpha of course. It's going to be a lot different and totally rebuild but things will be there.

Re: MSG Q3/QL Mapping Competition #5

Posted: Wed May 08, 2013 3:36 pm
by Despair
Well, you've always been allowed to create textures/layout sketches/etc before the start of the comps, so as long as you remake all of the 'in editor' aspects like brushwork, entities, etc, from scratch (ie, no copy/pasting old work in), I don't think it would be a problem. I'd get confirmation though ofc.

Now, having said that, I'm in. :D

Re: MSG Q3/QL Mapping Competition #5

Posted: Wed May 08, 2013 11:07 pm
by fKd
Good luck to those entering this time around :up:

Re: MSG Q3/QL Mapping Competition #5

Posted: Thu May 09, 2013 1:19 pm
by kaustic
I'm definitely in this year. Last year my computer crapped out on me so I bought all the stuff to build a new one and when I put it all together I
couldn't get past the setup in the bios. Turned out it was the MB wasn't updated as the manufacturer stated ,to be compatible with C2 stepping,
so I sent it back and bought a completely different MB. By the time I had it up and running it was too late to enter.

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun May 12, 2013 12:45 pm
by cityy
Guys, don't forget you need to open a thread on the MSG forums to sign up. :)

Re: MSG Q3/QL Mapping Competition #5

Posted: Sat May 18, 2013 10:44 pm
by Noruen
So sad... I want to participate, but I will have no time, unfortunately :(

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun May 19, 2013 7:56 am
by WendyB
This is great! :)
I'm not a mapper myself, but I can't wait to see the awesome stuff I know you guys will come up with!

Re: MSG Q3/QL Mapping Competition #5

Posted: Tue May 21, 2013 10:13 pm
by Bliccer
@Noruen: Give us your last unfinished map please =) Wanna see that beehivish thing.

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun Jun 02, 2013 2:04 pm
by cityy
Only one week left until the competition starts guys! Note that this year, the competition will last 12 instead of 10 weeks - so if that was holding you back before, be sure to get in!

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun Jun 02, 2013 4:20 pm
by themuffinman
But according to the site registration closes on 6th July, not 6th June... (???)

And where's your registration Mr List? No cityy, phantazm, hipshot, bst, stormshadow and shadow = :(

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun Jun 02, 2013 4:42 pm
by cityy
Oh, you are absolutely right, I mixed things up in very good fashion! The competition starts in exactly one week but signup deadline is July 6th as you say. :owned:

I don't really have time to enter myself this year, phantazm11 is probably busy with life and hipshot is wanking over starwars. :P I haven't heard anything of StormShadow and bst but Shadow considered entering if he finds time (recently had a brief chat with him on steam).
Why don't you enter?

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun Jun 02, 2013 8:09 pm
by obsidian
All winter long, stuck indoors and dying of cabin fever with nothing to do. Sun comes out, finally gets nice and warm, hey let's stay indoors on the computer! What's this thing I heard of called "outside"? :p

I'll see if I can come up with a decent layout in the next month, though I have zero motivation to do anything other than rock climbing, cycling or sitting on a muskoka chair in my backyard.

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun Jun 02, 2013 8:34 pm
by cityy
...and stealing cars

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun Jun 02, 2013 8:46 pm
by obsidian
...and genocide... oh wait, that's not me, that's you!

Re: MSG Q3/QL Mapping Competition #5

Posted: Sun Jun 02, 2013 10:40 pm
by Bliccer
Meany black humor, sir! rolf
@cityy: I read "hipshot is wanking over stairways" the first time... Seems like I did way too much mapping overall...

Re: MSG Q3/QL Mapping Competition #5

Posted: Mon Jun 03, 2013 8:21 am
by themuffinman
This is getting interesting, do continue...

Re: MSG Q3/QL Mapping Competition #5

Posted: Mon Jun 03, 2013 8:24 am
by themuffinman
And no I'm not entering. I've come to the conclusion that I'm terrible at finalising an original layout of a map, which is a kinda important part of level design!

Re: MSG Q3/QL Mapping Competition #5

Posted: Mon Jun 03, 2013 8:46 am
by D-Meat
Well, I would find this interresting if I played more Quake Live ... But my current mapping plan is to do something with idTech 5. And also continue learning / hacking stuff on idTech 3 code.

And I've never been very talented at creating interresting multiplayer gameplay maps ... I'm more about visuals :)

Have fun !

Re: MSG Q3/QL Mapping Competition #5

Posted: Fri Jun 07, 2013 7:02 am
by CZghost
Looks like I won't participate this year, school forbids it.

Re: MSG Q3/QL Mapping Competition #5

Posted: Fri Jun 07, 2013 5:41 pm
by obsidian
At this rate, I can submit a square block room and win by default!

Re: MSG Q3/QL Mapping Competition #5

Posted: Sat Jun 08, 2013 10:38 pm
by kaustic
Not if I make a square block room with a jumppad. Then I would have the vertical element covered :olo: .