Analog Walking with a Joystick?
Posted: Mon May 27, 2013 2:23 pm
Hi All,
is it possible to have analog walking controls in quake 3?
In Quake 1 and 2 you could map walking/strafing to a joystick. Pushing softlly worked as walking, pushing hard is running. Perfect.
In Quake 3, the joystick seems to be read as digital wasd or cursor keys. It's always the full joystick value.
Has this been a design decision (no walking necesarry in multiplayer) or is there a way to make analog joystick controles work?
is it possible to have analog walking controls in quake 3?
In Quake 1 and 2 you could map walking/strafing to a joystick. Pushing softlly worked as walking, pushing hard is running. Perfect.
In Quake 3, the joystick seems to be read as digital wasd or cursor keys. It's always the full joystick value.
Has this been a design decision (no walking necesarry in multiplayer) or is there a way to make analog joystick controles work?