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force bot path on radiant for q3a
Posted: Mon May 27, 2013 7:16 pm
by 3xistence
hi all!
I need to create a map where my bot will follow a path (for example from A point to B point, from B to A again "looping everytime the path").
The bot need to never shoot at player "he's a sort of demostartion stuff".
Any clue about how can i do it?
Re: force bot path on radiant for q3a
Posted: Mon May 27, 2013 8:38 pm
by obsidian
You won't be able to, not without significant AI mod programming.
Re: force bot path on radiant for q3a
Posted: Tue May 28, 2013 12:50 am
by Bliccer
Could it maybe be possible with a route of items, one item at a time, in an external bot navigation map? Items should be triggable for the bots, no?
Re: force bot path on radiant for q3a
Posted: Tue May 28, 2013 1:22 am
by 3xistence
can it work if i create a custom bot and set most of is skills to 0? adding some no walkable invisible solids around him and put a weapon upon a jumppad? the main objective is just force him to jump on a jumppad continuosly
Re: force bot path on radiant for q3a
Posted: Tue May 28, 2013 4:25 am
by mrd
You could just trap him in a bot_clip tunnel and put a bot spawn on top of a jump pad. I bet the bot will jerk around/spin around and it would look bad for what you need it for. Also this would only work if you had one bot spawn in the whole map.
Re: force bot path on radiant for q3a
Posted: Tue May 28, 2013 5:19 am
by Eraser
Re: force bot path on radiant for q3a
Posted: Tue May 28, 2013 7:51 pm
by 3xistence
:°D i'm checking your work Eraser. but i need to add it all inside my mod so i don't know if it can be the right way to do it :°). Basically i just want to create a map with a jumppad and put a bot that will jump on loop on that jumppad.
Re: force bot path on radiant for q3a
Posted: Tue May 28, 2013 10:48 pm
by Bliccer
Tis: viewtopic.php?f=10&t=31963&p=868358&hilit=Bots+optimize#p868358
In combination with an own bot map.