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[BETA] 13tomb "Ziggurat Tomb"
Posted: Mon Aug 12, 2013 11:12 am
by sst13
Ziggurat Tomb:
A small Quake themed deathmatch map. Inspired by an
early version of Bouncy Map (q3dm16).
Screenshots: (still the same from screenshots thread)
Some features:
- tight stairways (grenades o fun!)
- open areas
- tons of jumppads
- lightning shooter death trap :evil:
- a cool secret - spoiler:
Find the hidden shootable switch to gain access to the tunnels above the rocketlaunchers. Then doublerocketjump within 1 minute.
Now I'm looking for some general feedback - including:
- item placement
- is the brightness ok?
- any bugs with the lightning shooter?
Download Beta2 (2.9 MB)
PK3:
map-13tomb_b2.pk3
ZIP:
map-13tomb_b2.zip
sst13...
Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Mon Aug 12, 2013 12:39 pm
by Hipshot
I actually thought that was one of the best made TP shaders I've seen, because somehow it feels as if I'm getting sucked into it even before I enter.
The brightness is good (for me) and I also dig levels that gives Quake 1 a homage like this, I'm gonna play it more later tonight!
Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Tue Aug 13, 2013 8:44 pm
by fKd
Amazing map, great atmosphere! i spent ages trying to open that damn door. Its such a strong map, every detail is spot on and the balance of detail is perfect. Jealous!
I kinda disagree about the teleporter texture, it seems a bit low rez on my end... But thats not really a big deal.
Brightness is also good on my setup.
About the only thing that's kinda disappointing is how there is no asymmetry. but that's hardly a deal breaker.
good job mate

Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Thu Aug 15, 2013 12:00 pm
by Infernis
I was looking forward to this and it didn't disappoint. Everything is spot on. Great visuals, lots of nice little details and a ton of Quake atmosphere. I wish I could give you constructive criticism that would be helpful but I'm simply loving the shit out of it

Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Fri Sep 20, 2013 8:49 pm
by sst13
Beta 3:
At first, thanks for the positive feedback!
New stuff:
- Swapped RA & YA to push the action a little bit into the other half of the map.
- To prevent camping on the tower, now the lightning gun spawns with less ammo (60/100) in a slower cycle (15sec/5sec).
- Added some minor details, including a little bit sharper teleporter texture.

fKd
- Upgraded the secret from "hmm nice..." to "wtf dude!" It's also a little bit harder now. Spoiler:
You now have only 10 sec to double RJ or Grenade RJ into the tunnel.
Download Beta3 (2.9 MB)
PK3:
map-13tomb_b3.pk3
ZIP:
map-13tomb_b3.zip
sst13...
Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Sat Sep 21, 2013 2:52 am
by mrd
Cool map.
http://imgur.com/zLP3u0a
Banged around with a few bots for about ten mins. I think there is too much health in this map. You have 50s and pairs of 25s all over the place. I think you can probably chop 1 or 2 of the 25s and 1 of the 50s out? Also, having a RA and a YA in a map this small is probably a bit too much. Maybe if you removed an armor, the health would be not so gratuitous, or vice versa. I haven't played this game in probably 2+ years and I think I died twice. 2 RLs is probably a bit much, as well.
Other than that... the map looks great. I found it to be maybe a
little bit too bright/washed-out looking in the main atrium. Perhaps look at changing the tone/colour of lighting or even bringing the light intensity down a little bit. I realize you want visibility and such, but I think if you brought it down even around 5-10% it might be just right. Just my $0.02.
Nice layout, solid construction. I think if you tinker with items, you have yourself a winner.
EDIT: Aye... totally didn't see this bit about a secret area... will have to check into this

Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Wed Oct 09, 2013 5:03 pm
by CZghost
How did you the job of inverted player look sst13? I'd like tu use it in my future maps

For others, look at the screenshot
[lvlshot]https://dl.dropboxusercontent.com/u/76484093/Quake%203/Maps/Testing/13tomb/beta3/shot0000.jpg[/lvlshot]
It's not alternative brushwork somewhere separated from map, it's in real game area. Try eplore the secret everywhere, it will display a message and teleport you in the game area with inverted player look. Luckily teleporters in normal game place will return your classic player look back

Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Thu Oct 10, 2013 6:06 pm
by sst13
@CZghost: It's made with the angles (not angle) key, within the teleporter destination. Other spawnpoints like teleporter or playspawn will reset the values.
Key: angles
Value: 0 0 180
First value is pitch - looking up or down.
Second is yaw - like the default angle key value (compass)
Third is roll - tilt your head sideways (in this case by 180°)
Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Fri Oct 11, 2013 12:30 pm
by D-Meat
sst13 wrote:@CZghost: It's made with the angles (not angle) key, within the teleporter destination. Other spawnpoints like teleporter or playspawn will reset the values.
Key: angles
Value: 0 0 180
First value is pitch - looking up or down.
Second is yaw - like the default angle key value (compass)
Third is roll - tilt your head sideways (in this case by 180°)
I didn't know this was possible ! How funny

Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Fri Oct 11, 2013 1:25 pm
by CZghost
Thank you

I though about the angles key. It's really difficult to aim since your mouse look binding is default to your normal look... So if you move your mouse down and left, your turned look will move up and right

Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Sat Oct 12, 2013 4:14 pm
by Bacon
sst13 wrote:@CZghost: It's made with the angles (not angle) key, within the teleporter destination. Other spawnpoints like teleporter or playspawn will reset the values.
Key: angles
Value: 0 0 180
First value is pitch - looking up or down.
Second is yaw - like the default angle key value (compass)
Third is roll - tilt your head sideways (in this case by 180°)
I was wondering how it was done, thanks.

I saw it in a map called pea xpanicx but couldn't find any info on how it was accomplished.
Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Tue Nov 05, 2013 4:15 pm
by sst13
The map is now final!
Download Final Version: (2.9MB)
PK3:
http://sst13.net/maps/map-13tomb.pk3
ZIP:
http://sst13.net/maps/map-13tomb.zip
Have fun!
Re: [BETA] 13tomb "Ziggurat Tomb"
Posted: Wed Nov 06, 2013 12:40 am
by smiker
I enjoy the Slipgate theme you printed on this piece of work.