QL versions of some old CTF maps (jlctf1, titans, q3wcp15)
Posted: Mon Sep 30, 2013 5:17 am
Yeah this is a follow-up to viewtopic.php?f=10&t=49559 ... we'll see how well my solution worked.
OK so I kind of felt that it was a shame that I (or anyone) couldn't just fire up Quake Live and use it to shoot some bots on my old maps. The conversion process from Q3 to QL wasn't as braindead as I was hoping, but I think I more or less beat them into submission. I have release candidates and if anyone would be willing to check them out in Quake Live I'd appreciate it.
Each zipfile has a readme with some detailed instructions if you haven't put a third-party map into QL before. And some other comments about the changes etc.
jlctf1: http://files.neogeographica.com/downloa ... jlctf1.zip
jlctf2 (titans): http://files.neogeographica.com/downloa ... jlctf2.zip
jlctf3 (q3wcp15): http://files.neogeographica.com/downloa ... jlctf3.zip
I'm not going to rebalance these for QL, or change geometry or lighting, etc. Just doing a quick port for the hell of it. If something is outright broken -- especially missing textures/sounds -- please let me know and I'll fix it if possible. I've also been out of the loop on QL mapping so tell me if I'm just doing something dumb with the packaging or whatever.
If I have to make any changes I probably won't bother to change the pk3 filenames or bsp names, so to avoid confusion you might want to throw these away after testing them. Or don't, whatever.
Thanks!
OK so I kind of felt that it was a shame that I (or anyone) couldn't just fire up Quake Live and use it to shoot some bots on my old maps. The conversion process from Q3 to QL wasn't as braindead as I was hoping, but I think I more or less beat them into submission. I have release candidates and if anyone would be willing to check them out in Quake Live I'd appreciate it.
Each zipfile has a readme with some detailed instructions if you haven't put a third-party map into QL before. And some other comments about the changes etc.
jlctf1: http://files.neogeographica.com/downloa ... jlctf1.zip
jlctf2 (titans): http://files.neogeographica.com/downloa ... jlctf2.zip
jlctf3 (q3wcp15): http://files.neogeographica.com/downloa ... jlctf3.zip
I'm not going to rebalance these for QL, or change geometry or lighting, etc. Just doing a quick port for the hell of it. If something is outright broken -- especially missing textures/sounds -- please let me know and I'll fix it if possible. I've also been out of the loop on QL mapping so tell me if I'm just doing something dumb with the packaging or whatever.
If I have to make any changes I probably won't bother to change the pk3 filenames or bsp names, so to avoid confusion you might want to throw these away after testing them. Or don't, whatever.

Thanks!