Quake4 as renderer for scenes of levels
Posted: Thu Jan 16, 2014 4:27 pm
I'm familiar with idtech3 pipieline, I made maps with this engine.
What I need now is Linux compatible tech to load my worlds made in Blender with support for bump mapping and such.
I was thinking about quake4? Darkradiant seems simple, all I need is placing lights and meshes in md5 - should be enough? Anyone has experience with similar tasks?
Do I need full Quake4 to load custom levels or demo is enough?
What I need now is Linux compatible tech to load my worlds made in Blender with support for bump mapping and such.
I was thinking about quake4? Darkradiant seems simple, all I need is placing lights and meshes in md5 - should be enough? Anyone has experience with similar tasks?
Do I need full Quake4 to load custom levels or demo is enough?