Creating new weapon models
Posted: Sat Feb 22, 2014 10:56 pm
Hey ppl! I'm creating new player models for Q3, but i'm curious about how the game reads the data files. By analyzing the existing weapons, i have noticed:
weaponName.md3 // Weapon model
weaponName_1.md3 // LOD 1
weaponName_2.md3 // LOD 2
weaponName_flash.md3 // Muzzflash model
weaponName_hand.md3 // No model, just two tags and those tags are animated
So, what's going on with the "_hand" animation here? How can i animate my weapon on the third-person and first-person view? Do i have to animate the tags? If so, how is this done? Also, what changes if i'm using IQM, now supported by ioquake? No more tags? Or same workflow?
weaponName.md3 // Weapon model
weaponName_1.md3 // LOD 1
weaponName_2.md3 // LOD 2
weaponName_flash.md3 // Muzzflash model
weaponName_hand.md3 // No model, just two tags and those tags are animated
So, what's going on with the "_hand" animation here? How can i animate my weapon on the third-person and first-person view? Do i have to animate the tags? If so, how is this done? Also, what changes if i'm using IQM, now supported by ioquake? No more tags? Or same workflow?