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Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 7:12 am
by Mat Linnett
The Raspberry Pi folks have announced a competition to get Quake 3 running at an acceptable framerate on the Pi integrated Broadcom VideoCore IV graphics chipset.
Broadcom have released full documentation for the chipset and the Pi folks are hoping that this competition will spur community development of a decent port of the drivers.

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 7:29 am
by Whiskey 7
Interest read & thanks Mat Linnett.

Be nice to see the old Q3 reborn.

Oh, and in case of attack, I do play QL frequently and love it :D

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 7:34 am
by Eraser
John Carmack said he thought it'd be fun to work on some time ago: https://twitter.com/ID_AA_Carmack/statu ... 2872505345

Guess he's too busy with other things though.

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 8:50 am
by Don Carlos
My step dad got this running ages ago...

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 8:57 am
by Don Carlos
Ahhhhh I see...slightly different

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 4:39 pm
by DTS
The aim of the contest is to port the Broadcom VideoCore IV open source graphics driver stack to run on Raspberry Pi, and to deliver implementations of libGLESv1_CM.so and libEGL.so which can run Quake III time demo four, at a resolution of 1920×1080 and a minimum of 20fps, without making use of the capabilities of the blob (the Requirements).
http://www.raspberrypi.org/competition-rules

Who the fuck would play at 20fps?
Surely it would make more sense to run it at 960x540 and go for 50fps, which actually is playable.

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 4:57 pm
by Don Carlos
Agreed

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 5:02 pm
by Κracus
I played at 15 FPS back in 99...

Re: Raspberry Pi Quake 3 Competition

Posted: Tue Mar 04, 2014 5:07 pm
by Mat Linnett
DTS wrote:Who the fuck would play at 20fps?
Surely it would make more sense to run it at 960x540 and go for 50fps, which actually is playable.
They're setting a realistic target based on the capabilities of the hardware DTS.
It's also a minimum.
This is a technical competition geared towards coders, not players.