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A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 1:18 am
by Castle
So here is a a Youtube channel I have that is dedicated to level design. Its still an early concept for me and it has a lot of kinks. I feel like i need to really figure out a format for the show that isn't nearly 1 hour long episodes. So far its only covering the creation of one level and from what I can tell its going to take like 5 hours of time lapse footage to cover the full creation of an entire level from start to finish lol... At a video a week its also a lot of work to both make a level and a video.
Episode 03
http://www.youtube.com/watch?v=_ZkQMtsS1qY
Episode 02
http://www.youtube.com/watch?v=2O7ljRXSoOA
Episode 01
http://www.youtube.com/watch?v=mtryzLGEXjo
What do you guys think???
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 1:21 am
by xer0s
You think you level editing boys can come in here to GD and hang with the big dogs?
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 1:25 am
by shaft
Looks great Castle

Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 1:27 am
by Castle
xer0s wrote:You think you level editing boys can come in here to GD and hang with the big dogs?
HAHA!!
*leans forward* Yes.
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 1:50 am
by SoM
are you sitting on a dick in the first vid ?
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 1:56 am
by Whiskey 7
xer0s wrote:You think you level editing boys can come in here to GD and hang with the big dogs?
His bark is worse than his than his bite
I was going to say welcome to Q3W Castle but will say welcome to the world of GD
Level Editing & Modeling people are are breed in themselves an your EP1 supports that.
I believe it shows promise

Congrats to a job well done.
Seeing and jumping through the video makes me want to get back into TF2

Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 2:04 am
by Castle
SoM wrote:are you sitting on a dick in the first vid ?
Always
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 2:06 am
by Castle
Whiskey 7 wrote:xer0s wrote:You think you level editing boys can come in here to GD and hang with the big dogs?
His bark is worse than his than his bite
I was going to say welcome to Q3W Castle but will say welcome to the world of GD
Level Editing & Modeling people are are breed in themselves an your EP1 supports that.
I believe it shows promise

Congrats to a job well done.
Seeing and jumping through the video makes me want to get back into TF2

Don't congrats yet!! I have to finish the map!
The TF2 mapping community is off the wall badass. I felt spoiled from the old days of Quake 3 mapping but this kinda puts it to shame ><
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 4:36 am
by HM-PuFFNSTuFF
Thanks for the great feedback guys! I have been working on the production of this video and I hope you enjoy our youtube channel. Cheers!
p.s. episode 4 is coming don't worry...
RM
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 4:59 am
by LawL
Fuck off Goth fag.

Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 5:41 am
by Whiskey 7
Congrats to a job well done (to date) and I was going to mention the hair but thought better of it.
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 6:08 am
by Castle
Goth fag reporting in! LOL
Has General discussion always been like this all these years? I never knew XD
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 7:10 am
by Whiskey 7
I see your join date and raise my hat
Joined: 28 Dec 2000
In answer, no it has taken 2 or 3 for it to collapse methinks

Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 7:28 am
by Castle
hmm I wonder if that date is right. I remember coming to this place in the late 90s. I had at least a couple of years before my first level design job in the industry. Quake 3 world is where it happened though.
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 9:00 am
by Tsakali
I use to call people fags before it was cool.
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 1:04 pm
by HM-PuFFNSTuFF
I am Russell Meakim guys. This guy is an imposter.
Re: A level design YouTube channel idea I have.
Posted: Sun Mar 23, 2014 2:16 pm
by obsidian
NOTE: Moved to LEM, but left a shadow topic in GD.
Re: A level design YouTube channel idea I have.
Posted: Mon Mar 24, 2014 4:22 am
by Castle
I most likely should have put this in level editing anyway. I didn't think that GD had gone so crazy.
Re: A level design YouTube channel idea I have.
Posted: Tue Mar 25, 2014 1:40 am
by mrd
GD was never actually sane.
Re: A level design YouTube channel idea I have.
Posted: Tue Mar 25, 2014 2:38 am
by Castle
Yeah I guess so. I always thought my really really old posts were bad but GD seems like 4chan lite in comparison.
This community is among the oldest in the game industry though. Though I imagine Doom World has its share of nut jobs XD
Re: A level design YouTube channel idea I have.
Posted: Tue Mar 25, 2014 9:05 am
by Eraser
What editor did you use for Hexen?
Re: A level design YouTube channel idea I have.
Posted: Tue Mar 25, 2014 7:54 pm
by Castle
Eraser wrote:What editor did you use for Hexen?
GZDoom builder 1.14
For a full list of all editors, engines and games I want to work with in the series.
https://docs.google.com/drawings/d/1aDD ... sp=sharing
And for that matter I did a bunch of reading up on Entity plus and look forward to working with it! What happens to a key if it is destroyed when the player dies in a death pit? There is an entity that removes the backpack. I assume the key will be in the players backpack on death.
Also running out of respawns causing the game to error out sounds like it needs some attention. There needs to be some kind of a system in place like lives and a game over state.
Re: A level design YouTube channel idea I have.
Posted: Wed Mar 26, 2014 12:51 am
by kaustic
I liked your vids (1 and 2. Didn't get to watch 3 yet). I don't have much experience with Hammer.
Its been 4 or 5 years since the last time I messed with it. Call me weird but I like GtkRadiant 1.5,
even with its bugs. If I understand correctly a person can build maps with radiant (no entities or
textures) and port them over to Hammer and finish it there.
Re: A level design YouTube channel idea I have.
Posted: Wed Mar 26, 2014 3:37 am
by Castle
kaustic wrote:I liked your vids (1 and 2. Didn't get to watch 3 yet). I don't have much experience with Hammer.
Its been 4 or 5 years since the last time I messed with it. Call me weird but I like GtkRadiant 1.5,
even with its bugs. If I understand correctly a person can build maps with radiant (no entities or
textures) and port them over to Hammer and finish it there.
To compare Hammer with Radiant I would describe radiant as a fast motorcycle likely to crash while Hammer is a brisk moving armored truck. Both tools have strange things about them but its hard to ignore the fact that Radiant's brush manipulation is superior on a very basic level. Which by itself is a big deal due to the fact that you spend most of your time working with brushes!
I would highly suggest learning Hammer no matter the cost as it very easily sits in the most steady work horse in the major brush based editor Arena. Hammer also has a superior Terrain system when compared to CODRadiant and laughably better when compared to Team Arena terrain. This means all organic level geometry is far more intuitive to work with compared to all other brush based editor options. The ability to convert brushes to tessellated meshes complete with a paint tool, blends and decals is fucking genius.
Re: A level design YouTube channel idea I have.
Posted: Wed Mar 26, 2014 2:52 pm
by Eraser
No id Tech 5? Seems more useful than speculating about id Tech 6, which hasn't even been announced yet.
Oh also, QOOLE is another Q1/Q2 level editor. It was kinda shitty but had some interesting features nonetheless.