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weird bug

Posted: Wed May 21, 2014 1:35 am
by ^Ghost
any idea what this gray plane is? cant figure out whats causing it... shows in 90% of the map, also causes the tele shader to not show properly..
its not the hint brushes. tried compiling with/without -nohint -samples -thresh -dirty and a few others
any help would be appreciated
[lvlshot]http://i.imgur.com/y70vtMa.jpg[/lvlshot]

Re: weird bug

Posted: Wed May 21, 2014 5:59 am
by AEon
Is that not simply your fog shader brush that you did not extend enough?

Re: weird bug

Posted: Wed May 21, 2014 7:28 am
by Spray
Guess the same, maybe you extended fog brush too much?
Else try post .map file

Re: weird bug

Posted: Wed May 21, 2014 1:08 pm
by ^Ghost
there's no fog in the map.
https://www.dropbox.com/s/dwpuer3w6p27z ... ticles.pk3
https://www.dropbox.com/s/6hi0krgz8fidz ... ticles.map

Re: weird bug

Posted: Fri May 23, 2014 5:37 am
by Spray
I played the map and didn't see those grey brushes so it must be your problem with settings.
You forgot a few textures :)

Re: weird bug

Posted: Fri May 23, 2014 9:08 am
by AEon
I seem to remember some weird things the Q3A engine may do when the line of sight is very long. Some form of pretty "desperate" optimisation that can look weird. May indeed have to do with settings... (or maybe I am confusing this with the Source engine, as seen in a TF2 level editing video recently.)

Re: weird bug

Posted: Fri May 23, 2014 10:50 am
by Spray
AEon wrote:I seem to remember some weird things the Q3A engine may do when the line of sight is very long. Some form of pretty "desperate" optimisation that can look weird. May indeed have to do with settings... (or maybe I am confusing this with the Source engine, as seen in a TF2 level editing video recently.)
Must be, like in Wolfenstein ET you have the similar effect. As you said if the line of sight is too long you see just grey, when you're getting forward the screen clears

There's a fix for it, but forgot the cmd :X

Re: weird bug

Posted: Sun May 25, 2014 12:27 am
by spookmineer
This hardly is a long line of sight, it's just a corridor... And the grey starts pretty close by too. Don't know what this could be though.

Re: weird bug

Posted: Sun May 25, 2014 2:13 am
by ^Ghost
The gray isn't just in that area, it starts a little before that area and continues for the rest of the map

Re: weird bug

Posted: Sun May 25, 2014 1:02 pm
by Bacon
Does it do this with a clean install/no other custom map pk3s? Probably not the problem but worth a shot.

Re: weird bug

Posted: Mon May 26, 2014 3:39 pm
by ^Ghost
Bacon wrote:Does it do this with a clean install/no other custom map pk3s? Probably not the problem but worth a shot.
yes it does.

Re: weird bug

Posted: Tue May 27, 2014 2:19 pm
by sst13
Is the "event horizon" static or moves it with your sight? If so, it can be some sort of mip mapping error. Have you recently changed your graphic driver or settings?

Re: weird bug

Posted: Tue May 27, 2014 8:58 pm
by ^Ghost
sst13 wrote:Is the "event horizon" static or moves it with your sight? If so, it can be some sort of mip mapping error. Have you recently changed your graphic driver or settings?
yes, but its not a driver or a setting issue, i just did a clean install, and still the same issue.

Re: weird bug

Posted: Wed May 28, 2014 12:15 am
by ^Ghost
kinda figured it out.. has something to do with existing pk3 files... which is weird because when i tested in a clean copy it was still giving me the same problem :/

had to take out each individal repacked pk3 file until i found the problem