Rustgrad Beta
Posted: Wed Aug 13, 2014 12:30 am
Beta 2:
Download: http://www.zfight.com/misc/files/q3/rustgradbeta.zip ~35MB
Better botplay, clipping fixes, added some ammo, locations, some custom sounds (same as in Solitude) and several other small fixes
=== OLD ===
Ok, so haven't released a level in like ages now, 2010 was the last time with Solitude.
Sad thing with this level is, that I started developing this back in 2009, at that time I pretty much locked down the layout. Then I build upon it every now and then, fixing up the graphics.
Here are some pros and cons:
+
Released
Not QL
-
Untested, 2v2 might work?
Tons of unnecessary back drop triangles
High tri-count
Bad bot play
Bad collision
Bad VIS
Too bright
Too dark
No quake live support
Never use overbrightbits 0 here
Screens:
[lvlshot]http://zfight.com/misc/images/maps/m8/f ... erview.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/11.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/3.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/4.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/5.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/6.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/7.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/8.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/9.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/1.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/10.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/13.jpg[/lvlshot]
I will post all models and max/sketchup files here a bit later, so others can use the trees and foliage!
Pretty shitty post, but I'm just too tired, I'll update this tomorrow!
Download: http://www.zfight.com/misc/files/q3/rustgradbeta.zip ~35MB
Better botplay, clipping fixes, added some ammo, locations, some custom sounds (same as in Solitude) and several other small fixes
=== OLD ===
Ok, so haven't released a level in like ages now, 2010 was the last time with Solitude.
Sad thing with this level is, that I started developing this back in 2009, at that time I pretty much locked down the layout. Then I build upon it every now and then, fixing up the graphics.
Here are some pros and cons:
+
Released
Not QL
-
Untested, 2v2 might work?
Tons of unnecessary back drop triangles
High tri-count
Bad bot play
Bad collision
Bad VIS
Too bright
Too dark
No quake live support
Never use overbrightbits 0 here
Screens:
[lvlshot]http://zfight.com/misc/images/maps/m8/f ... erview.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/11.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/3.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/4.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/5.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/6.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/7.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/8.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/9.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/1.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/final/10.jpg[/lvlshot][lvlshot]http://zfight.com/misc/images/maps/m8/final/13.jpg[/lvlshot]
I will post all models and max/sketchup files here a bit later, so others can use the trees and foliage!
Pretty shitty post, but I'm just too tired, I'll update this tomorrow!