Is there a modern guide for q3 mapping?
Posted: Mon Aug 25, 2014 12:06 am
Doesn't need to be something huge that covers everything, and every possible solution of doing things or what tools are being used.
Perhaps someone's personal guide/checklist, of their routine of setting up their environment (tools, configs), selecting a custom texture pack (and how to manage that for your pk3), etc.
Maybe even a checklist of items, such as:
- Setup a folder structure for your pk3 file.
- Add custom textures. It's good practice to have your own texture naming schema by renaming the textures from the texture pack you want to use.
- Compiling the map with ...
Doesn't need to be for quakelive either, although would be cool to have a second guide for that too.
---
The reason I ask, is because it would be nice to have something like this to read through for if you revisit the hobby of mapping after being inactive for long and forgetting a lot of the things you did.
Can't seem to find anything (good (modern)) through Google.
Perhaps someone's personal guide/checklist, of their routine of setting up their environment (tools, configs), selecting a custom texture pack (and how to manage that for your pk3), etc.
Maybe even a checklist of items, such as:
- Setup a folder structure for your pk3 file.
- Add custom textures. It's good practice to have your own texture naming schema by renaming the textures from the texture pack you want to use.
- Compiling the map with ...
Doesn't need to be for quakelive either, although would be cool to have a second guide for that too.
---
The reason I ask, is because it would be nice to have something like this to read through for if you revisit the hobby of mapping after being inactive for long and forgetting a lot of the things you did.
Can't seem to find anything (good (modern)) through Google.