SMP crash on map load
Posted: Sat Sep 13, 2014 11:17 pm
This post should be here rather than the map section because I am looking for understand/a solution for the problem behind the crash, not advice to make a map smaller.
When SMP is turned on the game crashes on one of my larger maps during load. I will see the map items loading then it goes to a white screen, then it just hangs and I have to close it from windows. It has also done it sometimes, though less frequently, on one of the smaller maps. It almost always does it when I open the large map, then I open the large map again from the same map. It's a memory issue with SMP. I can't be the only person to have encountered this with the Q3 engine.
I'm running on Windows 7. I have an ATi card and using catalyst to do the antialiasing and such. Should be a factor though since the other maps run fine.. Increasing the zonemegs was required to get the large map to run. Increasing the com_hunkmegs seemed to increase/decrease the odds of it happening. I can't go over 1024 hunkmegs without an error.
I tried making the entire map one white texture to rule out that it wasn't a shader or odd sized texture. Still crashed the same. I deleted most of the entities out of the map, still crashed. I compiled the map with a very small lightmap size, still crashed.
When SMP is turned on the game crashes on one of my larger maps during load. I will see the map items loading then it goes to a white screen, then it just hangs and I have to close it from windows. It has also done it sometimes, though less frequently, on one of the smaller maps. It almost always does it when I open the large map, then I open the large map again from the same map. It's a memory issue with SMP. I can't be the only person to have encountered this with the Q3 engine.
I'm running on Windows 7. I have an ATi card and using catalyst to do the antialiasing and such. Should be a factor though since the other maps run fine.. Increasing the zonemegs was required to get the large map to run. Increasing the com_hunkmegs seemed to increase/decrease the odds of it happening. I can't go over 1024 hunkmegs without an error.
I tried making the entire map one white texture to rule out that it wasn't a shader or odd sized texture. Still crashed the same. I deleted most of the entities out of the map, still crashed. I compiled the map with a very small lightmap size, still crashed.