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Quake Live unlocks on Steam today (9.17.14)
Posted: Wed Sep 17, 2014 4:12 pm
by phantazm11
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Wed Sep 17, 2014 4:26 pm
by cityy
Excited and at the same time disappointed they went for the way of least resistance and least effort with the updates.
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Thu Sep 18, 2014 9:52 am
by AEon
Playing over Steam should be a lot less of a bother... I lost my account again because I stopped playing. Oh well...
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Thu Sep 18, 2014 11:34 am
by Eraser
Steam integration is nice. All the other gameplay changes are bullshit.
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Thu Sep 18, 2014 7:31 pm
by MKJ
no macos client. get fucked id.
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Thu Sep 18, 2014 7:54 pm
by Eraser
Buy a real computer
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Fri Sep 19, 2014 5:06 am
by Infernis
You can find me as Infje for those that want to play

Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Fri Sep 19, 2014 6:02 am
by AEon
Eraser wrote:All the other gameplay changes are [...]
What gameplay changes?
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Fri Sep 19, 2014 6:25 am
by cityy
http://www.quakelive.com/forum/showthre ... st-27-2014
TLDR: loadouts in ffa, item timers on spawn points, hold jump to bunny hop, new hitscan gun with spread (Heavy machine gun)
There is also a new announcer and new medals (midair, combo kill, rampage...)
Not all of it is bad. With load outs, we got a new gameplay ruleset. QL has 3 rulesets now (classic, default and turbo, the QL cpm clone). There still are 10 game modes. Duel has different gameplay than FFA/TDM now and CTF is again different from both. There is so much inconsistency and messed up impacts by the changes that I got quite frustrated in the past weeks.
Most people try QL for 1 game so the updates were meant to make the game more rewarding for newbs, i.e. increase the short-term entertainment value of the game.
What they failed to do IMO is bring the true spirit of the game across to people. Quake is combat, item timing, making weapon choices and movement and that's the game experience new people should have. What they did is put more focus on combat by introducing the load outs (you can select primary: LG,RL,RG,HMG and secondary on spawn). The effect is that the incentive to rotate around on the map and collect items is reduced, the game becomes more hectic overall and also more aim heavy. Also people barely change weapon anymore - they spawn with LG, try to do
something and die quickly due to all other players being highly equipped too.
It's especially bad for players with a certain game knowledge that can move their mouse in a straight line because for those people, FFA turns into an unbearable aim fest.
There are a lot more things I could complain about but I'm gonna stop here.
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Fri Sep 19, 2014 12:53 pm
by MKJ
Eraser wrote:Buy a real computer
lol android etc.
it's just very strange given id's previous mac support, q3test being exclusive to macs for a while, etc.
also considering q3 runs in a VM theres really no reason not to have a non windows version available. all it takes is the executable.
Re: Quake Live unlocks on Steam today (9.17.14)
Posted: Sat Sep 20, 2014 3:31 am
by obsidian
This wouldn't have happened under Steve Jo.... err.... John Carmack.