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Quake3 integrated wallhack

Posted: Thu Oct 09, 2014 4:28 pm
by MrSenator1
Hello again,

I'm making an open source version of Blacklight Retribution, if you don't know about this game, it has an integrated wallhack system, that players can use for a limited period a time and you cannot fire your weapon while it's activated. It's very efficient anti camping feature, specially in a slow paced shooter. I have most of the stuff done, but I'm missing the most important the wallhack.

I know about the renderfx |= RF_DEPTHHACK, but it doesnt render the players that are multiple behind walls. Unfortunately Idk any opengl, shader, rendering programming, so Im kinda stuck here.

Re: Quake3 integrated wallhack

Posted: Thu Oct 09, 2014 5:17 pm
by UglyFoot
I'm not sure but it might be because of the visibility information, if the other player is out of sight the server might not send its state. Or the client just don't render it (I would check this first).

Re: Quake3 integrated wallhack

Posted: Thu Oct 09, 2014 5:31 pm
by MrSenator1
From what I understand it's rendering/depthtest related, but this is beyond my current level atm.