Quake3 integrated wallhack
Posted: Thu Oct 09, 2014 4:28 pm
Hello again,
I'm making an open source version of Blacklight Retribution, if you don't know about this game, it has an integrated wallhack system, that players can use for a limited period a time and you cannot fire your weapon while it's activated. It's very efficient anti camping feature, specially in a slow paced shooter. I have most of the stuff done, but I'm missing the most important the wallhack.
I know about the renderfx |= RF_DEPTHHACK, but it doesnt render the players that are multiple behind walls. Unfortunately Idk any opengl, shader, rendering programming, so Im kinda stuck here.
I'm making an open source version of Blacklight Retribution, if you don't know about this game, it has an integrated wallhack system, that players can use for a limited period a time and you cannot fire your weapon while it's activated. It's very efficient anti camping feature, specially in a slow paced shooter. I have most of the stuff done, but I'm missing the most important the wallhack.
I know about the renderfx |= RF_DEPTHHACK, but it doesnt render the players that are multiple behind walls. Unfortunately Idk any opengl, shader, rendering programming, so Im kinda stuck here.