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bridge to rail q3dm6 :(
Posted: Wed May 18, 2005 6:55 am
by bork[e]
Can't do it, just can't. ANything you see I'm doing wrong?
edit: sorry about the vid, guess I didn't set it to 0 or whatever. bed time though. :icon29:
Posted: Wed May 18, 2005 9:59 am
by Zyte -_-
What seems to me is that you arent using the whole bridge, so you do not have enough speed to make te jump. So start all the right and hop to the very left. Well not hop but strafejump ofcourse.
Also, jump for the small ledge by the rail.
Here's my demo. failed first time too though
save_as
Posted: Wed May 18, 2005 5:33 pm
by V0L7
it is possible but first u got to practice first.
have u tried xcm_tricks2?
Posted: Wed May 18, 2005 9:28 pm
by bork[e]
Zyte -_- wrote:What seems to me is that you arent using the whole bridge, so you do not have enough speed to make te jump. So start all the right and hop to the very left. Well not hop but strafejump ofcourse.
Also, jump for the small ledge by the rail.
Here's my demo. failed first time too though
save_as
thx for the demo, I'll check it out once I get home.
Posted: Fri May 20, 2005 3:13 pm
by Peloquin
other than not correct strafeing...looks like an fps thing to me. toward the end of the jump you slow down drastically and fall short.
/com_maxfps 120
if ur pc cant run with that steady turn some eyecandy off.
Posted: Fri May 20, 2005 3:36 pm
by ^misantropia^
pmove_fixed 1; pmove_msec 8 does wonders too.
Posted: Fri May 20, 2005 3:49 pm
by Fjoggs
Don't pracc with pmove_fixed 1. It just gives you an fake idea of your gaming strafe skill.
Posted: Fri May 20, 2005 4:34 pm
by Duhard
easy...even retired
Posted: Fri May 20, 2005 4:46 pm
by Zyte -_-
backwards 8-]
Posted: Fri May 20, 2005 5:17 pm
by Duhard
Zyte -_- wrote:backwards 8-]
useless...
Posted: Fri May 20, 2005 6:13 pm
by ^misantropia^
But sexy.
Posted: Fri May 20, 2005 6:29 pm
by bork[e]
^misantropia^ wrote:pmove_msec 8
Is this something that can be enabled online?
Peloquin wrote:other than not correct strafeing...looks like an fps thing to me. toward the end of the jump you slow down drastically and fall short.
/com_maxfps 120
if ur pc cant run with that steady turn some eyecandy off.
I thought it was 125, that is what I have it capped at currently...
Re: bridge to rail q3dm6 :(
Posted: Fri May 20, 2005 6:58 pm
by SOAPboy
bork[e] wrote:Can't do it, just can't. ANything you see I'm doing wrong?
edit: sorry about the vid, guess I didn't set it to 0 or whatever. bed time though. :icon29:
Look at the shadows on bridge
You jump from first shadow, then when you land, itll be on the very edge, jump again.. start this all off with a circle jump . O_o
Posted: Fri May 20, 2005 10:35 pm
by Zyte -_-
125 is magic.
and, what shadows do you have on ur bridge soap.. ;o
Posted: Fri May 20, 2005 10:37 pm
by Zyte -_-
bork ur on.. q3 for a mom?
Posted: Fri May 20, 2005 10:50 pm
by bork[e]
work again, want be until late tonight again.

Posted: Fri May 20, 2005 10:56 pm
by dzjepp
I've found offline (skirmish mode or simply loading a map via console) trick jumping won't work or is a lot harder than online, unless I turn on pmove_fixed?

Online it's easy, but offline the physics seem different.
I used to think that jump was impossible to, but once you get it, you will start doing it like its second nature.

Posted: Sat May 21, 2005 12:06 am
by MISS ANNE THROPE
thats cause localhost (/map pro-q3dm6) is a listen server, online servers are dedicated.
you can play on your own with +set dedicated 1 in a shortcut. start the q3 console and just connect via ASE (for example).
this is what i use for osp:
D:\GAMES\q3a\quake3.exe +set fs_game osp +set dedicated 1 +exec 1v1.cfg +set net_port 27970
Posted: Sat May 21, 2005 12:10 am
by MISS ANNE THROPE
as far as rl to rg bridge, you need at least 522 ups to make it. ch_drawpseed 2 in osp to check were you're at.
Posted: Sat May 21, 2005 4:19 am
by Duhard
dzjepp wrote:I've found offline (skirmish mode or simply loading a map via console) trick jumping won't work or is a lot harder than online, unless I turn on pmove_fixed?

Online it's easy, but offline the physics seem different.
I used to think that jump was impossible to, but once you get it, you will start doing it like its second nature.

lol...use com_maxfps 142 offline
easy...
Posted: Sat May 21, 2005 6:40 am
by Furtive
Duhard wrote:dzjepp wrote:I've found offline (skirmish mode or simply loading a map via console) trick jumping won't work or is a lot harder than online, unless I turn on pmove_fixed?

Online it's easy, but offline the physics seem different.
I used to think that jump was impossible to, but once you get it, you will start doing it like its second nature.

lol...use com_maxfps 142 offline
easy...
I thought FPS was capped at 125 in q3? No??
Posted: Sat May 21, 2005 12:26 pm
by Fjoggs
q3 dosn't cap anything. CPMA does that.

Posted: Sat May 21, 2005 1:13 pm
by ^misantropia^
Yep, and they copied that from OSP.
@duhard: try
com_maxfps 333 if your hardware can handle that... even easier

Posted: Sat May 21, 2005 4:54 pm
by bork[e]
Finally watched the demo, plasma climb was sexy.

Posted: Sat May 21, 2005 7:31 pm
by MISS ANNE THROPE
^misantropia^ wrote:Yep, and they copied that from OSP.
@duhard: try
com_maxfps 333 if your hardware can handle that... even easier

why even bother with a listen server? dedicated on lan IS online without the ping
