Q3ToReflex .map converter - Texture Orientation
Posted: Mon Dec 15, 2014 9:02 pm
Darkcaulk texture placed in GTKradiant 1.6.4, texture lock off, no rotation, no scale, no offset, so textures are default placed:
And how the textures end up in Reflex's editor after converting the file by using Q3ToReflex r10:
As can be seen several faces are differently orientated. As I read the conversion code still needs to work on the texture orientation.
Added both .map files, just in case: Hope that helps to track down what needs to be done. Thanks.
And how the textures end up in Reflex's editor after converting the file by using Q3ToReflex r10:
As can be seen several faces are differently orientated. As I read the conversion code still needs to work on the texture orientation.
Added both .map files, just in case: Hope that helps to track down what needs to be done. Thanks.