Q4 to Q3 map conversion
Posted: Tue Dec 23, 2014 7:18 am
I returned to the idea of converting maps from Q4 into Q3. The main problem was how to translate shaders. So, this time I decided to form my set of shaders by adding a "new" shader while converting a "new" map.
So, I converted a map. I made a list of textures used in the map . Then I generated shaders semi-automatically according to some samples (for example, one sample for lights, another for walls etc). I checked them in Q3ASE and in the Q4 set of *.mtr files (Q4 shaders). I fixed all shifted textures in Radiant. I converted necessary models with their shaders and textures.
Firstly, I met "MAX_TW_VERTS" error and couldn't bypass it. I read it happens with latter versions of q3map2, so then I used q3map2 from GTKRadiat 1.6.3 set.
But I met another problem. After a full compilation the map looks like as if hasn't passed -light stage at all, I don't see any lights or shadows. And I don't know why.
When I switch lighting from LIGHTMAP to VERTEX (in the game menu) the map looks like under vertex lighting. But when I switch to LIGHTMAP I don't see those lightmaps... Why?
So, in VERTEX mode lighting is OK, only in LIGHTMAP mode I don't see lights and shadows. The problem is that this affects only LIGHTMAP mode, in VERTEX mode it looks OK (for vertex lighting).
Why?
So, I converted a map. I made a list of textures used in the map . Then I generated shaders semi-automatically according to some samples (for example, one sample for lights, another for walls etc). I checked them in Q3ASE and in the Q4 set of *.mtr files (Q4 shaders). I fixed all shifted textures in Radiant. I converted necessary models with their shaders and textures.
Firstly, I met "MAX_TW_VERTS" error and couldn't bypass it. I read it happens with latter versions of q3map2, so then I used q3map2 from GTKRadiat 1.6.3 set.
But I met another problem. After a full compilation the map looks like as if hasn't passed -light stage at all, I don't see any lights or shadows. And I don't know why.
When I switch lighting from LIGHTMAP to VERTEX (in the game menu) the map looks like under vertex lighting. But when I switch to LIGHTMAP I don't see those lightmaps... Why?
So, in VERTEX mode lighting is OK, only in LIGHTMAP mode I don't see lights and shadows. The problem is that this affects only LIGHTMAP mode, in VERTEX mode it looks OK (for vertex lighting).
Why?





