Thanks, im already redesigning the central arena.
Houston, we have a problem...
Cant compile AAS!
After rotating 6 patch cylinders i got the error message marked
RED. AAS wont build until i clipped the cylinders. After clipping them all was fine in game...
Now i have this error marked
GREEN too and dont know why. I tried to build a water-tunnel and there were no leaks -i just ended up with no AAS file and the error message in green.
I removed the water-tunnel and sealed the map up againg, -no leaks... but the error is still the same.
[lvlshot]http://i.imgur.com/17t3sA8.jpg[/lvlshot]
Map is working fine but i cant get the aas to work.
Im compiling with Q3Map2Build V1.0 build 25
Any "ideas from the deep"??
ERROR UPDATE:
So i tried a bit around and after selecting the whole map and moving it 8 units in each direction the AAS works fine... strange stuff! I also got rid of the 6 rotated patch-cylinders that caused an error.
But my BSPC Log still looks not clean:
[spoiler]C:\QLMapping\Q3Map2Build>"C:\QLMapping\GtkRadiant\bspc.exe" -bsp2aas "C:\QLMappi
ng\wolfcamql10.3\baseq3\maps\overscale3.bsp" -forcesidesvisible -optimize
Opened log bspc.log
BSPC version 2.1h, Aug 24 2013 23:20:03
forcesidesvisible = true
optimize = true
bsp2aas: C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp to C:\QLMapping\w
olfcamql10.3\baseq3\maps\overscale3.aas
-- Q3_LoadMapFromBSP --
Loading map from C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp...
12146 triangles
4458 patch tris
creating planar surface planes...
searching visible brush sides...
12232 brush sides
12232 brush sides textured out of 12232
Entity 0, Brush 838: duplicate plane
nummapbrushsides = 24243
512 curve brushes
1 threads
-------- Brush CSG ---------
4635 original brushes
3595 output brushes
-------- Brush BSP ---------
3595 brushes
17355 visible faces
0 nonvisible faces
24611 total sides
Win32 multi-threading
1 threads max
depth first bsp building
79360 splits
11081 KB of peak total bsp memory
BSP tree created in 15 seconds
------- Prune Nodes --------
51118 pruned nodes
---- Node Portalization ----
28243 nodes portalized
1087 tiny portals
4788 KB of portal memory
9914 KB of winding memory
------ FloodEntities -------
------- FillOutside --------
6511 solid leaves
2965 leaves filled
4646 inside leaves
4645 areas created
1454 face merges
160AAS_TestSplitPlane: tried face plane as splitter
AAS_TestSplitPlane: tried face plane as splitter
385
39 face merges
2226 areas merged
5353 nodes pruned
2805 areas checked for shared face flipping
5598 face merges
11Warning: MergeWindings: front to back found twice
Warning: MergeWindings: front to back found twice
41
0 ladder subdivisions
11371 edges melted
2805 areas provided with settings
allocated 3 MB and 883 KB and 756 bytes of AAS memory
2805 areas stored
AAS created in 18 seconds
loading collision map...
CM_LoadMap( C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp, 0 )
19 weapon jump areas
calculating reachability...
100.0%
please wait while storing reachability...
found a trigger_push with velocity 0.000000 0.000000 634.980286
found a trigger_push with velocity 5.932959 0.000000 593.295837
found a trigger_push with velocity -42.394791 0.000000 747.261658
found a trigger_push with velocity 0.000000 52.086510 844.748474
trigger_teleport model = "*5"
calculating clusters...
0 forced portal areas
73 possible portal areas
56 removed portal areas
18 portals created
7 clusters created
cluster 1 has 28 reachability areas
cluster 2 has 790 reachability areas
cluster 3 has 3 reachability areas
cluster 4 has 6 reachability areas
cluster 5 has 8 reachability areas
cluster 6 has 8 reachability areas
843 total reachability areas
1920693 AAS memory/CPU usage (the lower the better)
AAS data optimized.
writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.aas
numvertexes = 0
numplanes = 3994
numedges = 1
edgeindexsize = 0
numfaces = 1
faceindexsize = 0
numareas = 2806
numareasettings = 2806
reachabilitysize = 3716
numnodes = 9154
numportals = 18
portalindexsize = 34
numclusters = 7
3057 walk
0 crouch
60 barrier jump
169 jump
0 ladder
387 walk off ledge
0 swim
0 water jump
5 teleport
0 elevator
16 rocket jump
0 bfg jump
0 grapple hook
0 double jump
0 ramp jump
0 strafe jump
21 jump pad
0 func bob
freed 3 MB and 883 KB and 756 bytes of AAS memory
BSPC run time is 21 seconds
Closed log bspc.log
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .[/spoiler]
Heres a Log of the rest:
[spoiler]entering scripts/ct_infinity.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/focalpoint.shader
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
entering C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
WARNING: Couldn't find image for shader textures/sfx/portal2_sfx
WARNING: Over 90 percent structural map detected. Compile time may be adversely
affected.
0 areaportals
Size: -1928, -1792, -368 to 1048, 1200, 800
block size = { 1024 1024 1024 }
939 leafs filled
writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.prt
--- WriteSurfaceExtraFile ---
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.srf
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 1.7 MB (1800428 bytes)
4 seconds elapsed
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .
C:\QLMapping\Q3Map2Build>"C:\QLMapping\GtkRadiant\q3map2.exe" -fs_basepath "C:\Q
LMapping\wolfcamql10.3" -fs_game "baseq3" -vis -saveprt "C:\QLMapping\wolfcamql1
0.3\baseq3\maps\overscale3.map"
2.5.17
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.6.4 Dec 13 2013 17:23:59
We're still here
VFS Init: C:/QLMapping/wolfcamql10.3/baseq3/
--- Vis ---
saveprt = true
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.prt
1500 portalclusters
4235 numportals
6442 numfaces
8470 active portals
0 hint portals
visdatasize:288008
--- BasePortalVis (8470) ---
0...1...2...3...4...5...6...7...8...9... (2)
8 average number of passages per leaf
35 MB required passage memory
--- CreatePassages (8470) ---
0...1...2...3...4...5...6...7...8...9... (3)
--- PassagePortalFlow (8470) ---
0...1...2...3...4...5...6...7...8...9... (39)
creating leaf vis...
Total visible clusters: 512925
Average clusters visible: 341
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.0 MB (2088436 bytes)
44 seconds elapsed
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .
C:\QLMapping\Q3Map2Build>"C:\QLMapping\GtkRadiant\q3map2.exe" -fs_basepath "C:\Q
LMapping\wolfcamql10.3" -fs_game "baseq3" -light -dirt -fast -filter -patchshado
ws -bounce 3 -compensate 1.0 -dirtdepth 32 -dirtscale 3 -gamma 1.2 -samplesize 8
"C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map"
2.5.17
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.6.4 Dec 13 2013 17:23:59
We're still here
VFS Init: C:/QLMapping/wolfcamql10.3/baseq3/
--- Light ---
WARNING: Unknown argument "-dirt"
Fast mode enabled
Lightmap filtering enabled
Patch shadow casting enabled
Radiosity enabled with 3 bounce(s)
Lighting compensation set to 1/1.000000
Dirtmapping depth set to 32.0
WARNING: Unknown argument "32"
Dirtmapping scale set to 3.0
WARNING: Unknown argument "3"
Lighting gamma set to 1.200000
Default lightmap sample size set to 8x8 units
entering scripts/shaderlist.txt
entering scripts/ad_content.shader
entering scripts/ad_trim.shader
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_floor2.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/base_wall2.shader
entering scripts/camper.shader
entering scripts/cliffside.shader
entering scripts/common.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "snowsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/ctf.shader
entering scripts/ctf2.shader
entering scripts/dc_clientpak.shader
entering scripts/gfx.shader
entering scripts/gfx2.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_floor2.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/grunge.shader
entering scripts/industrial.shader
entering scripts/jk_tourney1.shader
entering scripts/liquid.shader
entering scripts/liquid2.shader
entering scripts/liquids.shader
entering scripts/models.shader
entering scripts/models2.shader
entering scripts/models3.shader
entering scripts/organics.shader
entering scripts/pi.shader
entering scripts/proto2.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/se_blockout.shader
entering scripts/se_gothic.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/se_industrial.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/sfx.shader
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
entering scripts/sfx2.shader
entering scripts/shw.shader
entering scripts/skin.shader
entering scripts/skies.shader
entering scripts/skies2.shader
entering scripts/spider.shader
entering scripts/stone.shader
entering scripts/terrain.shader
entering scripts/tim.shader
entering scripts/tp_gothic.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/q3map.shader
entering scripts/ql.shader
WARNING: Unknown surfaceparm: "snowsteps"
WARNING: Unknown surfaceparm: "snowsteps"
entering scripts/ct_infinity.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/focalpoint.shader
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.srf
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
entering C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
--- SetupGrid ---
Grid size = { 64, 64, 128 }
19881 grid points
336 point lights
0 spotlights
311 diffuse (area) lights
1 sun/sky lights
646 total lights
2 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
47 x 47 x 9 = 19881 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
235778 luxels
168641 luxels mapped
12846 luxels occluded
646 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
235778 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
20248 vertexes illuminated
--- StoreSurfaceLightmaps ---
197742 luxels used
196608 luxels stored (100.58 percent efficiency)
740 solid surface lightmaps
1096 identical surface lightmaps, using 18860 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
12 BSP lightmaps
12 total lightmaps
103 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
--- Radiosity (bounce 1 of 3) ---
0...1...2...3...4...5...6...7...8...9... (0)
3156 diffuse surfaces
11550 total lights
333 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (16)
471556 luxels illuminated
20248 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
40556 vertexes illuminated
--- StoreSurfaceLightmaps ---
197742 luxels used
196608 luxels stored (100.58 percent efficiency)
426 solid surface lightmaps
969 identical surface lightmaps, using 17791 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
12 BSP lightmaps
12 total lightmaps
107 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
--- Radiosity (bounce 2 of 3) ---
0...1...2...3...4...5...6...7...8...9... (0)
3156 diffuse surfaces
12387 total lights
370 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (18)
707334 luxels illuminated
40556 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
60863 vertexes illuminated
--- StoreSurfaceLightmaps ---
197742 luxels used
196608 luxels stored (100.58 percent efficiency)
420 solid surface lightmaps
975 identical surface lightmaps, using 20679 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
12 BSP lightmaps
12 total lightmaps
108 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
--- Radiosity (bounce 3 of 3) ---
0...1...2...3...4...5...6...7...8...9... (0)
3156 diffuse surfaces
6595 total lights
243 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (12)
943112 luxels illuminated
60863 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
81182 vertexes illuminated
--- StoreSurfaceLightmaps ---
197742 luxels used
196608 luxels stored (100.58 percent efficiency)
424 solid surface lightmaps
978 identical surface lightmaps, using 20886 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
12 BSP lightmaps
12 total lightmaps
108 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
60 seconds elapsed
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .[/spoiler]
Any tips to get rid of the error messages are welcome. I want to fix those errors before continuing working on the map.