Thanks, im already redesigning the central arena.
Houston, we have a problem...
Cant compile AAS!  
 
 
After rotating 6 patch cylinders i got the error message marked 
RED. AAS wont build until i clipped the cylinders. After clipping them all was fine in game...  
 
 
Now i have this error marked 
GREEN too and dont know why. I tried to build a water-tunnel and there were no leaks -i just ended up with no AAS file and the error message in green.
I removed the water-tunnel and sealed the map up againg, -no leaks... but the error is still the same.  
 
 
[lvlshot]http://i.imgur.com/17t3sA8.jpg[/lvlshot]
Map is working fine but i cant get the aas to work.
Im compiling with Q3Map2Build V1.0 build 25
Any "ideas from the deep"??  
 
   
ERROR UPDATE:
So i tried a bit around and after selecting the whole map and moving it 8 units in each direction the AAS works fine... strange stuff! I also got rid of the 6 rotated patch-cylinders that caused an error.
But my BSPC Log still looks not clean:
[spoiler]C:\QLMapping\Q3Map2Build>"C:\QLMapping\GtkRadiant\bspc.exe" -bsp2aas "C:\QLMappi
ng\wolfcamql10.3\baseq3\maps\overscale3.bsp" -forcesidesvisible -optimize
Opened log bspc.log
BSPC version 2.1h, Aug 24 2013 23:20:03
forcesidesvisible = true
optimize = true
bsp2aas: C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp to C:\QLMapping\w
olfcamql10.3\baseq3\maps\overscale3.aas
-- Q3_LoadMapFromBSP --
Loading map from C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp...
 12146 triangles
  4458 patch tris
creating planar surface planes...
searching visible brush sides...
 12232 brush sides
12232 brush sides textured out of 12232
Entity 0, Brush 838: duplicate plane
nummapbrushsides = 24243
   512 curve brushes
1 threads
-------- Brush CSG ---------
  4635 original brushes
  3595 output brushes
-------- Brush BSP ---------
  3595 brushes
 17355 visible faces
     0 nonvisible faces
 24611 total sides
Win32 multi-threading
     1 threads max
depth first bsp building
 79360 splits
 11081 KB of peak total bsp memory
BSP tree created in    15 seconds
------- Prune Nodes --------
51118 pruned nodes
---- Node Portalization ----
 28243 nodes portalized
  1087 tiny portals
  4788 KB of portal memory
  9914 KB of winding memory
------ FloodEntities -------
------- FillOutside --------
 6511 solid leaves
 2965 leaves filled
 4646 inside leaves
  4645 areas created
  1454 face merges
   160AAS_TestSplitPlane: tried face plane as splitter
AAS_TestSplitPlane: tried face plane as splitter
   385
    39 face merges
  2226 areas merged
  5353 nodes pruned
  2805 areas checked for shared face flipping
  5598 face merges
    11Warning: MergeWindings: front to back found twice
Warning: MergeWindings: front to back found twice
    41
     0 ladder subdivisions
 11371 edges melted
  2805 areas provided with settings
allocated 3 MB and 883 KB and 756 bytes of AAS memory
  2805 areas stored
AAS created in    18 seconds
loading collision map...
CM_LoadMap( C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp, 0 )
19 weapon jump areas
calculating reachability...
 100.0%
please wait while storing reachability...
found a trigger_push with velocity 0.000000 0.000000 634.980286
found a trigger_push with velocity 5.932959 0.000000 593.295837
found a trigger_push with velocity -42.394791 0.000000 747.261658
found a trigger_push with velocity 0.000000 52.086510 844.748474
trigger_teleport model = "*5"
calculating clusters...
     0 forced portal areas
    73 possible portal areas
    56 removed portal areas
    18 portals created
     7 clusters created
cluster 1 has 28 reachability areas
cluster 2 has 790 reachability areas
cluster 3 has 3 reachability areas
cluster 4 has 6 reachability areas
cluster 5 has 8 reachability areas
cluster 6 has 8 reachability areas
   843 total reachability areas
1920693 AAS memory/CPU usage (the lower the better)
AAS data optimized.
writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.aas
numvertexes = 0
numplanes = 3994
numedges = 1
edgeindexsize = 0
numfaces = 1
faceindexsize = 0
numareas = 2806
numareasettings = 2806
reachabilitysize = 3716
numnodes = 9154
numportals = 18
portalindexsize = 34
numclusters = 7
  3057 walk
     0 crouch
    60 barrier jump
   169 jump
     0 ladder
   387 walk off ledge
     0 swim
     0 water jump
     5 teleport
     0 elevator
    16 rocket jump
     0 bfg jump
     0 grapple hook
     0 double jump
     0 ramp jump
     0 strafe jump
    21 jump pad
     0 func bob
freed 3 MB and 883 KB and 756 bytes of AAS memory
BSPC run time is    21 seconds
Closed log bspc.log
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .[/spoiler]
Heres a Log of the rest:
[spoiler]entering scripts/ct_infinity.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/focalpoint.shader
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
entering C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
WARNING: Couldn't find image for shader textures/sfx/portal2_sfx
WARNING: Over 90 percent structural map detected. Compile time may be adversely
affected.
        0 areaportals
Size: -1928, -1792,  -368 to  1048,  1200,   800
block size = { 1024 1024 1024 }
      939 leafs filled
writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.prt
--- WriteSurfaceExtraFile ---
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.srf
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 1.7 MB (1800428 bytes)
        4 seconds elapsed
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .
C:\QLMapping\Q3Map2Build>"C:\QLMapping\GtkRadiant\q3map2.exe" -fs_basepath "C:\Q
LMapping\wolfcamql10.3" -fs_game "baseq3" -vis -saveprt "C:\QLMapping\wolfcamql1
0.3\baseq3\maps\overscale3.map"
2.5.17
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.6.4 Dec 13 2013 17:23:59
We're still here
VFS Init: C:/QLMapping/wolfcamql10.3/baseq3/
--- Vis ---
saveprt = true
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.prt
  1500 portalclusters
  4235 numportals
  6442 numfaces
  8470 active portals
     0 hint portals
visdatasize:288008
--- BasePortalVis (8470) ---
0...1...2...3...4...5...6...7...8...9... (2)
      8 average number of passages per leaf
     35 MB required passage memory
--- CreatePassages (8470) ---
0...1...2...3...4...5...6...7...8...9... (3)
--- PassagePortalFlow (8470) ---
0...1...2...3...4...5...6...7...8...9... (39)
creating leaf vis...
Total visible clusters: 512925
Average clusters visible: 341
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.0 MB (2088436 bytes)
       44 seconds elapsed
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .
C:\QLMapping\Q3Map2Build>"C:\QLMapping\GtkRadiant\q3map2.exe" -fs_basepath "C:\Q
LMapping\wolfcamql10.3" -fs_game "baseq3" -light -dirt -fast -filter -patchshado
ws -bounce 3 -compensate 1.0 -dirtdepth 32 -dirtscale 3 -gamma 1.2 -samplesize 8
 "C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map"
2.5.17
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.6.4 Dec 13 2013 17:23:59
We're still here
VFS Init: C:/QLMapping/wolfcamql10.3/baseq3/
--- Light ---
WARNING: Unknown argument "-dirt"
Fast mode enabled
Lightmap filtering enabled
Patch shadow casting enabled
Radiosity enabled with 3 bounce(s)
Lighting compensation set to 1/1.000000
Dirtmapping depth set to 32.0
WARNING: Unknown argument "32"
Dirtmapping scale set to 3.0
WARNING: Unknown argument "3"
Lighting gamma set to 1.200000
Default lightmap sample size set to 8x8 units
entering scripts/shaderlist.txt
entering scripts/ad_content.shader
entering scripts/ad_trim.shader
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_floor2.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/base_wall2.shader
entering scripts/camper.shader
entering scripts/cliffside.shader
entering scripts/common.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "snowsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/ctf.shader
entering scripts/ctf2.shader
entering scripts/dc_clientpak.shader
entering scripts/gfx.shader
entering scripts/gfx2.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_floor2.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/grunge.shader
entering scripts/industrial.shader
entering scripts/jk_tourney1.shader
entering scripts/liquid.shader
entering scripts/liquid2.shader
entering scripts/liquids.shader
entering scripts/models.shader
entering scripts/models2.shader
entering scripts/models3.shader
entering scripts/organics.shader
entering scripts/pi.shader
entering scripts/proto2.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/se_blockout.shader
entering scripts/se_gothic.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/se_industrial.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/sfx.shader
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
WARNING: Unknown surfaceparm: "nomipmaps"
entering scripts/sfx2.shader
entering scripts/shw.shader
entering scripts/skin.shader
entering scripts/skies.shader
entering scripts/skies2.shader
entering scripts/spider.shader
entering scripts/stone.shader
entering scripts/terrain.shader
entering scripts/tim.shader
entering scripts/tp_gothic.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/q3map.shader
entering scripts/ql.shader
WARNING: Unknown surfaceparm: "snowsteps"
WARNING: Unknown surfaceparm: "snowsteps"
entering scripts/ct_infinity.shader
WARNING: Unknown surfaceparm: "woodsteps"
WARNING: Unknown surfaceparm: "woodsteps"
entering scripts/focalpoint.shader
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.srf
Loading C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
entering C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.map
--- SetupGrid ---
Grid size = { 64, 64, 128 }
    19881 grid points
      336 point lights
        0 spotlights
      311 diffuse (area) lights
        1 sun/sky lights
      646 total lights
        2 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
47 x 47 x 9 = 19881 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
   235778 luxels
   168641 luxels mapped
    12846 luxels occluded
      646 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
   235778 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
    20248 vertexes illuminated
--- StoreSurfaceLightmaps ---
   197742 luxels used
   196608 luxels stored (100.58 percent efficiency)
      740 solid surface lightmaps
     1096 identical surface lightmaps, using 18860 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       12 BSP lightmaps
       12 total lightmaps
      103 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
--- Radiosity (bounce 1 of 3) ---
0...1...2...3...4...5...6...7...8...9... (0)
    3156 diffuse surfaces
    11550 total lights
      333 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (16)
   471556 luxels illuminated
    20248 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
    40556 vertexes illuminated
--- StoreSurfaceLightmaps ---
   197742 luxels used
   196608 luxels stored (100.58 percent efficiency)
      426 solid surface lightmaps
      969 identical surface lightmaps, using 17791 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       12 BSP lightmaps
       12 total lightmaps
      107 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
--- Radiosity (bounce 2 of 3) ---
0...1...2...3...4...5...6...7...8...9... (0)
    3156 diffuse surfaces
    12387 total lights
      370 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (18)
   707334 luxels illuminated
    40556 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
    60863 vertexes illuminated
--- StoreSurfaceLightmaps ---
   197742 luxels used
   196608 luxels stored (100.58 percent efficiency)
      420 solid surface lightmaps
      975 identical surface lightmaps, using 20679 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       12 BSP lightmaps
       12 total lightmaps
      108 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
--- Radiosity (bounce 3 of 3) ---
0...1...2...3...4...5...6...7...8...9... (0)
    3156 diffuse surfaces
     6595 total lights
      243 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (12)
   943112 luxels illuminated
    60863 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
    81182 vertexes illuminated
--- StoreSurfaceLightmaps ---
   197742 luxels used
   196608 luxels stored (100.58 percent efficiency)
      424 solid surface lightmaps
      978 identical surface lightmaps, using 20886 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
       12 BSP lightmaps
       12 total lightmaps
      108 unique lightmap/shader combinations
Writing C:\QLMapping\wolfcamql10.3\baseq3\maps\overscale3.bsp
Wrote 2.7 MB (2837308 bytes)
       60 seconds elapsed
C:\QLMapping\Q3Map2Build>Pause
Drücken Sie eine beliebige Taste . . .[/spoiler]
Any tips to get rid of the error messages are welcome. I want to fix those errors before continuing working on the map.