Radiant 164 crashes when trying to "phong shade" *SOLVED*
Posted: Sun Jul 12, 2015 1:22 pm
Hello again, a new week and new problems here 
Sooo... every time i try to apply the phong-shader radiant just crashes.
SHADER:
[spoiler]textures/phongtest/phongtest
{
q3map_nonplanar
q3map_shadeangle 60
qer_editorimage textures/phongtest/phongtest.tga
{
map $lightmap
rgbGen identity
}
{
map textures/phongtest/phongtest.tga
blendFunc filter
}
}[/spoiler]
Shader file is placed in /scripts and added to the Shader_LIST
Texture placed in /textures/phongtest
I watched some videos on youtube and checked Socks tutorial, but it seems like radiant cannot load the shader (maybe i am missing something)
Very strange again
EDIT: SORRY GUYS I GOT IT... :/
It figured out that it was not a good idea to use a 49 Megabytes Stone Texture, hehe.
Now this was an accident but what is the file-size limit for good performance? And can i use textures bigger then 1024x1024 for terrain?
Looks like i get into that shader stuff finally, jiipiiiee!
And that phong-shade-stuff is soo damn sexy... me so happy

Sooo... every time i try to apply the phong-shader radiant just crashes.
SHADER:
[spoiler]textures/phongtest/phongtest
{
q3map_nonplanar
q3map_shadeangle 60
qer_editorimage textures/phongtest/phongtest.tga
{
map $lightmap
rgbGen identity
}
{
map textures/phongtest/phongtest.tga
blendFunc filter
}
}[/spoiler]
Shader file is placed in /scripts and added to the Shader_LIST
Texture placed in /textures/phongtest
I watched some videos on youtube and checked Socks tutorial, but it seems like radiant cannot load the shader (maybe i am missing something)
Very strange again

EDIT: SORRY GUYS I GOT IT... :/
It figured out that it was not a good idea to use a 49 Megabytes Stone Texture, hehe.

Now this was an accident but what is the file-size limit for good performance? And can i use textures bigger then 1024x1024 for terrain?
Looks like i get into that shader stuff finally, jiipiiiee!
And that phong-shade-stuff is soo damn sexy... me so happy
