qer_editorImage to display indexed images in radiant

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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KillPixel
Posts: 49
Joined: Sun Jun 22, 2014 7:35 pm

qer_editorImage to display indexed images in radiant

Post by KillPixel »

I've opted to use indexed images for all basic textures (i.e. not used in a shader), is using qer_editorImage to display non-indexed versions from an alternate directory the correct way to go about this? I've read that there are some instances where a shader will use info from qer_editorImage, this doesn't matter in this instance but it makes we wonder if it could have other effects I'm not aware of. Thanks.
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Theftbot
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Joined: Thu Oct 08, 2009 4:03 am

Re: qer_editorImage to display indexed images in radiant

Post by Theftbot »

editor only directives
KillPixel
Posts: 49
Joined: Sun Jun 22, 2014 7:35 pm

Re: qer_editorImage to display indexed images in radiant

Post by KillPixel »

ok, thanks for confirming.
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CZghost
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Re: qer_editorImage to display indexed images in radiant

Post by CZghost »

As far I know, Quake 3 does not have support for indexed images apart from terrain alphamap. I (accidentaly) used grayscaled JPEG (not in RGB color space) in a test map and game crashed when tried to load that map. I did not test indexed TGA, though...
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