temporal anti-aliasing
Posted: Thu May 19, 2005 8:56 pm
ok, i had this annoying problem with q3 where though i was getting well over 125fps constant (300+ in timedemo) i would still have weird visual lag, like tearing though my refresh rate and framerate were in sync, or so i thought. i tried multiple setups but the only constant was my monitor which i've come to find out isn't really outputting 120hz @ 800x600, but rather 119.2. this is just an assumption.
i enabled temporal AA in the adv. properties of my vid card (ati 9600XT) under opengl and though i have vsync off completely, it still seems to sync refresh and framerate. in fact, it limits my framerate to what the monitor is outputting. that's where i came up with the 119.2 refresh cause that's what i timedemo with temporal AA on. the kicker is that the stuttering that has plagued me literally for the last 2 years is 100% gone. when i disable temp AA, it comes back and my timedemo is 300+, like always. also, my fps are enough to maintain the same ups i get without temporal AA enabled and i can make every fps dependent jump.
anyway, it works but i'm looking for an explanation. i've searched google but all i've found is what temporal AA is supposed to simulate is true AA without a framerate hit, but no real explanation as to why it's syncing my framerate with refresh though vsync is disabled everywhere (in game and driver level). maybe someone here knows OR maybe this is a solution for other people experiencing this. i'm not sure if there is a temporal option for detonators or whatever they're called now.
i enabled temporal AA in the adv. properties of my vid card (ati 9600XT) under opengl and though i have vsync off completely, it still seems to sync refresh and framerate. in fact, it limits my framerate to what the monitor is outputting. that's where i came up with the 119.2 refresh cause that's what i timedemo with temporal AA on. the kicker is that the stuttering that has plagued me literally for the last 2 years is 100% gone. when i disable temp AA, it comes back and my timedemo is 300+, like always. also, my fps are enough to maintain the same ups i get without temporal AA enabled and i can make every fps dependent jump.
anyway, it works but i'm looking for an explanation. i've searched google but all i've found is what temporal AA is supposed to simulate is true AA without a framerate hit, but no real explanation as to why it's syncing my framerate with refresh though vsync is disabled everywhere (in game and driver level). maybe someone here knows OR maybe this is a solution for other people experiencing this. i'm not sure if there is a temporal option for detonators or whatever they're called now.