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Cap Selection seems broken
Posted: Tue Oct 20, 2015 11:04 am
by monaster
I'm on GtkRadiant 1.6.3 and whenever I try to create a cap with cap selection on a 3x3 simple patch mesh (the latter bent and ready for some caps) there either happens nothing at all (when choosing endcap, inv. bevel and inv. endcap) or (when choosing bevel) the editor always takes 0,0,0 as the reference point and snaps the bevel to this coordinate instead of taking my patch mesh.
This happens all of a sudden, I've been using 1.6.3 for some time now and I can't remember the editor (any version of it) behaving this strangely before. What am I doing wrong? Or is this something known with 1.6.3?
Re: Cap Selection seems broken
Posted: Tue Oct 20, 2015 12:55 pm
by AndyW
You just have to build the "cap" as a patch-mesh and fit it the way you want. I think "cap-selection" only works for that few "given" curves in the curve menu.
Maybe try 1.6.4
Re: Cap Selection seems broken
Posted: Tue Oct 20, 2015 4:11 pm
by monaster
Thanks, I just wasn't sure anymore if it is okay to drag vertex points on a patch mesh all onto the same coordinate to create an inverted bevel for example, so I'd had preferred a genuinely working cap selection. Or I might have tried an "uncommon" curve, as you worded it.
Won't go for 1.6.4 though because that version didn't work for me at all unfortunately crashing all the time at the weirdest occasions.
Re: Cap Selection seems broken
Posted: Tue Oct 20, 2015 6:18 pm
by CZghost
That's strange the crashes. Which OS? Don't say Win XP - it is a lot buggy there and I had troubles to get running even earlier Radiant 1.6 including 1.6.3. If you are still using Win XP, I'd suggest you upgrading to Win 7 or Win 8 at least. Not tested in Win 10...
Re: Cap Selection seems broken
Posted: Sat Oct 31, 2015 8:41 pm
by Gustavo6046
In Win 10 GtkRadiant 1.6.4 runs fine, no problems so far beyond one single crash for me.
There should be an auto-align function like in Unreal Editor and Python script API (using scripts to automate actions, e.g. a better Hollow, or a Carve function that clips the brush so it don't intersect with other brushes, or a better Subtract or a Hollow function with Carve done for the resulting brushes, or a custom 3D Shape function that enables any 3D shape to be carved).
Re: Cap Selection seems broken
Posted: Sat Oct 31, 2015 11:06 pm
by obsidian
Gustavo6046 wrote:A better Hollow
I believe this was added recently. Should be available with the next release. I don't think it bevels edges though, just prevents overlaps. I would still just build using separate brushes as best practice.
Re: Cap Selection seems broken
Posted: Sun Nov 01, 2015 4:20 pm
by Gustavo6046
obsidian wrote:I believe this was added recently. Should be available with the next release. I don't think it bevels edges though, just prevents overlaps. I would still just build using separate brushes as best practice.
Yeah but it might be more flexible and customizable using Python script.