Doom Mapping questions
Posted: Mon Dec 14, 2015 7:18 pm
I'm not sure where else I could post it where it'd get any relevant visibility, but I've been thinking of making a 32-level doom wad and I've never mapped for doom before, but always wanted to.
I'm very familiar with q3 mapping, so I get a lot of the core concepts involved, but I have some doom-specific questions:
How big can a map be?
How much of it can be on-screen at once?
Can you set timed events in a map to do things like..spawn monsters at a certain spot every 30 seconds?
Can (red blue yellow) keys be carried over from one map to another?
Is there a way to get monsters to trigger events?
Thanks
I'm very familiar with q3 mapping, so I get a lot of the core concepts involved, but I have some doom-specific questions:
How big can a map be?
How much of it can be on-screen at once?
Can you set timed events in a map to do things like..spawn monsters at a certain spot every 30 seconds?
Can (red blue yellow) keys be carried over from one map to another?
Is there a way to get monsters to trigger events?
Thanks