some kind of weird request
Posted: Tue Dec 15, 2015 5:13 pm
Hello there,
I'm Nick, I'm a 3D artist. I'm remodeling, (in high poly, almost photo-realistic) some levels of soldier of fortune 2, just for the visual candy purpose, it's actualy not for gaming. I would like to render "demos" inside the remodeled environement (sort of a tribute to a game I loved), however, I have no idea how to extract the data from the demo. Kevin at seismovision kindly pointed me to the source code of quake 3, but to my untrained eyes, it looks like a bunch of "if" and "else" that I can't make any sens of. Anyone familiar with the part of the code used in the process of decyphering the demo files ? Anyone could point me maybe to someone who already went through this ? I also would like to know, do the demo file posess the same stream as the one going through internet while playing ?
Thanks in advance !
Nick
I'm Nick, I'm a 3D artist. I'm remodeling, (in high poly, almost photo-realistic) some levels of soldier of fortune 2, just for the visual candy purpose, it's actualy not for gaming. I would like to render "demos" inside the remodeled environement (sort of a tribute to a game I loved), however, I have no idea how to extract the data from the demo. Kevin at seismovision kindly pointed me to the source code of quake 3, but to my untrained eyes, it looks like a bunch of "if" and "else" that I can't make any sens of. Anyone familiar with the part of the code used in the process of decyphering the demo files ? Anyone could point me maybe to someone who already went through this ? I also would like to know, do the demo file posess the same stream as the one going through internet while playing ?
Thanks in advance !
Nick