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Quake III Arena Map idea

Posted: Fri Dec 18, 2015 12:25 am
by Uleim
Hi, I'm new in the forum, I have an idea for a map, a map of mirrors would like the picture

Image

the mirror material could be obtained in q3dm0 map; my question is if anyone would make the map, I'm also very busy lately I have too much skill on the theme of maps.

Thank for reading :)

Re: Quake III Arena Map idea

Posted: Fri Dec 18, 2015 7:53 am
by Theftbot
only 1 reflection possible
any more HOM ensues

Re: Quake III Arena Map idea

Posted: Fri Dec 18, 2015 10:33 am
by Eraser
Theftbot is right, but I reckon Q3 renders the mirror completely black if there's multiple mirrors in the same VIS area?

Re: Quake III Arena Map idea

Posted: Fri Dec 18, 2015 5:33 pm
by CZghost
Yeah, it's impossible to do that in Q3 engine, but it would be cool. It may fry your CPU and GPU, but it's okay :) I tried to do infinite hallow by using mirrors (like real world one does), but suddenly I saw it doesn't work at all. I see only reflection of the mirror I am looking to and the reflected mirror renders HOM effect (void). It's great visual effect, that works only in real world, in computer, there must be always some limit. In Q3 it's one mirror to one VIS area and that prevents from frying your motherboard :)

Re: Quake III Arena Map idea

Posted: Sat Jan 02, 2016 4:23 am
by coltonquake3
Don't forget, that if it could be possible, it wouldn't have the slight green shifting as you go down the reflections.