Page 1 of 1

A difficult question about '_skybox' entities.

Posted: Tue Jan 05, 2016 12:02 am
by leo9949
Hi!

I'm trying to make a map with two completely separate areas (Box B& box C), both of which have the same skybox, but one of them additionally displaying a _skybox backdrop (from a 128x128x128 small area, BOX A).

Is it possible to setup a _skybox entity in a way that it only targets and displays things in the second area (BOX C) of my map?

What I'm specifically trying to do is create a kind of seamless horizon, extending the 'ocean' view from any viewpoint in the second area of my map.

Here's a (poorly drafted) layout of what I'm trying to do:
Image

If anyone has any tips or a better idea on how to make a horizon with water seem endless (seamless), I would greatly appreciate it!

I've looked at the q3map2 code with a keyword '_skybox', and it seems it's impossible to make it affect only one skybox.
Perhaps I could recompile the q3map2 code with a slightly modified _skybox functionality..

Re: A difficult question about '_skybox' entities.

Posted: Tue Jan 05, 2016 3:54 am
by Theftbot
trigger and triggerable shaders

Re: A difficult question about '_skybox' entities.

Posted: Wed Jan 06, 2016 10:47 am
by dONKEY
Yeah, I did it here:
[lvlshot]http://www.leveldk.co.uk/dk_mc/mc_6.jpg[/lvlshot]
A map I still haven't finished.

The water uses alpha fade shader and brushes, and the backdrop (the limestone island bit) uses an alpha channel and is projected using the _skybox entity.

Re: A difficult question about '_skybox' entities.

Posted: Wed Jan 06, 2016 6:57 pm
by phantazm11
That really is gorgeous dONKEY.