I want to install an ASE & MD3 export for my Blender installation, which is official 2.7.3 version. I already visited Kats-Bits, but there is an outdated version that the author says it's for B2.5.x and 2.6 - has anyone tested with this version of Blender? I need to make some rocky walls, that I found better to make in Blender and then export to ASE to integrate with map Schöna. Could be useful for next projects, though...
Also, is there any good advice to make the Blender grid matching the Radiant one? I read somewhere that Blender grid is about a half size than Quake 3 one. But when made the Camaro model and exported to MD3 with MilkShape 3D (Blender can export to OBJ natively only), it was about a size of rat in Radiant, so I had to enlarge it to be averagely the real size compared to the player...
Blender 2.7.3 and ASE + MD3 export?
Re: Blender 2.7.3 and ASE + MD3 export?
You know... you could have asked this on KatsBits 
The should both work, I've not extensively tested them in 2.76 though (using both in 2.70 ATM because that's got a working *.map exporter).
As for the grid - http://www.katsbits.com/tutorials/blend ... hp#mapgrid

The should both work, I've not extensively tested them in 2.76 though (using both in 2.70 ATM because that's got a working *.map exporter).
As for the grid - http://www.katsbits.com/tutorials/blend ... hp#mapgrid
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Blender 2.7.3 and ASE + MD3 export?
Use .lwo! D/L link: http://www.ewocprojects.be/lwoexport.html
Example .blend http://www.pasteall.org/blend/40373 Needs at least U.V. map, notice materials(paths in blend point to default q3 shaders) Also example has dummy teleporter, 64^2 brush, player bounds.
Apply modifiers, triangulate.
Use Export settings:

Edit: Notice how grid shown matches radiant grid!
Example .blend http://www.pasteall.org/blend/40373 Needs at least U.V. map, notice materials(paths in blend point to default q3 shaders) Also example has dummy teleporter, 64^2 brush, player bounds.
Apply modifiers, triangulate.
Use Export settings:

Edit: Notice how grid shown matches radiant grid!
Re: Blender 2.7.3 and ASE + MD3 export?
Also forgot, as you're using Blender download the reference pack to solve your scaling/size issues -http://www.katsbits.com/tools/#reference
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Blender 2.7.3 and ASE + MD3 export?
@Kat: Thank you for tip, I really appreciate tha 
@Theftbot: I don't think LWO would be best to use with Quake3 as it needs to be smoothed manually by shader, LWO object does not support autosmooth of the geometry normals. ASE and MD3 does...

@Theftbot: I don't think LWO would be best to use with Quake3 as it needs to be smoothed manually by shader, LWO object does not support autosmooth of the geometry normals. ASE and MD3 does...