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Making a pk3 for Quake Live

Posted: Wed Feb 17, 2016 2:53 pm
by The_Sh33p
Hello.
I made my first map on gtkRadiant, but i still don't know how do make the final package and upload it into Steam workshop. The question is, i don't get it how because i was reading the worldspawn's level design tutorial and one of the chapters was the pk3 making. But some how i simple don't know it this apply to quake live too.

Anyways, some fo you dudes can tell how i can make a pk3?
Thanks :) :up:

Edit : Here it is http://steamcommunity.com/sharedfiles/f ... =626699963
Again, thanks!

Re: Making a pk3 for Quake Live

Posted: Wed Feb 17, 2016 5:50 pm
by AndyW
Same for QL.
I always use the mappacker included in Q3MAP2TOOLZ, just one click and ready ;)
I hope this will help you with your Workshop-uploading: https://steamcommunity.com/sharedfiles/ ... =539821860

Re: Making a pk3 for Quake Live

Posted: Wed Feb 17, 2016 10:26 pm
by The_Sh33p
AndyW wrote:Same for QL.
I always use the mappacker included in Q3MAP2TOOLZ, just one click and ready ;)
I hope this will help you with your Workshop-uploading: https://steamcommunity.com/sharedfiles/ ... =539821860
Is that tool include in the actual radiant package?
gonna check, sounds a bit hard, anyways, thanks! :)

Re: Making a pk3 for Quake Live

Posted: Fri Feb 19, 2016 12:12 pm
by CZghost
No, it is 3rd party tool mainly made to intuitive GUI controlling the command line tool q3map2 that compiles maps. It also contains bot maker and other useful q3 tools like pk3 mappack maker. I make pk3's manually using my zip packing software, pk3's are just renamed zip files that have pk3 extension rather than zip extension. Try using 7-zip to make pk3 files :up:

Re: Making a pk3 for Quake Live

Posted: Fri Feb 19, 2016 2:01 pm
by AndyW
but dont use compression!

Re: Making a pk3 for Quake Live

Posted: Fri Feb 19, 2016 6:25 pm
by Theftbot
WinRAR