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				Rounded Corners Question
				Posted: Fri Feb 26, 2016 7:59 am
				by CLOUDspawn
				Hello,
I made a rounded corner  but the floor on top of it.  I was having trouble making a brush that would cover the corner.  attached is an image.
,Thanks
			 
			
					
				Re: Rounded Corners Question
				Posted: Fri Feb 26, 2016 3:00 pm
				by PaN61
				You basically just create a patch-mesh and mold the vertexes in a shape that resembles a curve to that of the corner. Anytime you are dealing with patches you have to seal them off by creating a caulk hull around them so your map doesn't generate leaks.
Alternatively, you could just use the clipper tool and clip away at a brush to somewhat simulate a curve, but it's not as efficient (or time saving) as if you were using patches. Nor would it bring as good of a result either.
			 
			
					
				Re: Rounded Corners Question
				Posted: Fri Feb 26, 2016 4:02 pm
				by obsidian
				You're asking a whole lot of questions, most of which could be answered with a quick Google search. There are still a lot of tutorials on the web which explains 90% of what you're asking.
P.S. I don't want to sound unhelpful. I just meant that there are a lot of resources which do a very good job of explaining things already and it's probably easier just to use Google.
			 
			
					
				Re: Rounded Corners Question
				Posted: Fri Feb 26, 2016 5:30 pm
				by AndyW
				This Video Tutorial from Cityy helped me alot: 
https://www.youtube.com/watch?v=BW33w0-z0Qk
You should take a look at it!  

 
			
					
				Re: Rounded Corners Question
				Posted: Sat Feb 27, 2016 4:52 am
				by dONKEY
				obsidian wrote:You're asking a whole lot of questions, most of which could be answered with a quick Google search. There are still a lot of tutorials on the web which explains 90% of what you're asking.
http://www.leveldk.co.uk/
Tutorial button on the left....years ago I did an entire series of tutorials. I've not updated my site for eons, but the downloads for the example maps should still work. I covered everything from your first room, all the way up to more advanced stuff like building a map from models.