[HALP] Animating/Modelling/Texturing an MD3 file.
Posted: Mon Apr 25, 2016 1:52 am
So... Here's the story. A guy asked me to make some models (A standard work, with standard pay, nothing fancy) of the Quake 3 weapons (remodeled, better quality, higher resolution textures, even some are from Shadow Warrior, but thats besides the point); later on he told me it was for a mod. That means, he needs everything on MD3 format. So, i made my research, made quads to tris, cut down the quantity of polygons, and then i fall flat. Why? Well, that's a really, really obscure format. I use Katsbits plugin for MD3 exporting. I of course hope this forum helps, being as it is Quake3World and all. Thanks in advance!! My questions are:
(NOTICE: I AM USING BLENDER 2.72)
-How in heaven do I export it with the texture? Every time i export it to MD3 it turns out white, and i don't really know what i'm doing wrong... (I added the custom property md3shader with the name of the texture, i think it has something to do with the texture image not being on the same folder, but anyway, it would be good knowing with certainty)
-How to properly export the texture; so i can send it through e-mail.
-How to match it with the muzzle flash or whatever on the game? I haven't even tried, but if someone knows, it would be awesome.
-And most important... How to animate a texture. What little i found is... "A typical MD3 weapon might be 5 GL units wide and 45 long. They usually would have no animations, although it should be possible to add animation by modifying the Quake 3 code. You can also add texture animations with shaders. Weapons have a tag named tag_weapon that attaches to the player model's tag_weapon tag in the upper body mesh. "
So yeah, i didn't get any of that. Animate a texture with shaders? Sweet Jesus. If you could even answer one of these questions, I'd apreciate it to an extent that is borderline exagerated. I think it is obvious i Am a more... Mainstream modeller. I hope you can help me.
PD : (Tags? It has something to do with points, i guess i'll investigate later, but as i said, VERY obscure format
PD 2: I'm using a cube for testing. It's a cube with every square cut in half, so a cube with 2 triangular faces on every square face, if that makes any sense.
(NOTICE: I AM USING BLENDER 2.72)
-How in heaven do I export it with the texture? Every time i export it to MD3 it turns out white, and i don't really know what i'm doing wrong... (I added the custom property md3shader with the name of the texture, i think it has something to do with the texture image not being on the same folder, but anyway, it would be good knowing with certainty)
-How to properly export the texture; so i can send it through e-mail.
-How to match it with the muzzle flash or whatever on the game? I haven't even tried, but if someone knows, it would be awesome.
-And most important... How to animate a texture. What little i found is... "A typical MD3 weapon might be 5 GL units wide and 45 long. They usually would have no animations, although it should be possible to add animation by modifying the Quake 3 code. You can also add texture animations with shaders. Weapons have a tag named tag_weapon that attaches to the player model's tag_weapon tag in the upper body mesh. "
So yeah, i didn't get any of that. Animate a texture with shaders? Sweet Jesus. If you could even answer one of these questions, I'd apreciate it to an extent that is borderline exagerated. I think it is obvious i Am a more... Mainstream modeller. I hope you can help me.
PD : (Tags? It has something to do with points, i guess i'll investigate later, but as i said, VERY obscure format
PD 2: I'm using a cube for testing. It's a cube with every square cut in half, so a cube with 2 triangular faces on every square face, if that makes any sense.