Trouble with a texture on a simple patch mesh
Posted: Sun May 29, 2016 6:43 pm
I can't understand why my clock is looked as the photo attached. I fitted it with shift+s as it a simple patch mesh. I can see it fine with my wolfcamql but It doesn't look fine when I upload the map to steam servers. What is wrong?
Shader:
textures/MisTexturas/reloj
{
cull none
surfaceparm origin
surfaceparm nolightmap
{
map textures/Mistexturas/reloj.png
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Shader:
textures/MisTexturas/reloj
{
cull none
surfaceparm origin
surfaceparm nolightmap
{
map textures/Mistexturas/reloj.png
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}