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How can I create round dome, there is one but can't invert i
Posted: Mon Jul 18, 2016 11:09 pm
by richfromlondon
Hi,
How can I create a round dome, I can't get it so it is inverted, it isn't too bad the shape, but I can't do inverting for any brush.
Thanks.
Re: How can I create round dome, there is one but can't invert i
Posted: Tue Jul 19, 2016 2:33 am
by dONKEY
I assume you simply mean you want to invert the side from which the patch is visible? You select the patch, and press Ctrl and i.
Be aware you can only select a patch from the solid side.
Re: How can I create round dome, there is one but can't invert i
Posted: Tue Jul 19, 2016 2:06 pm
by richfromlondon
How can I remove that center vertice?
I actually just moved it down below the rest of the center floor there.
Re: How can I create round dome, there is one but can't invert i
Posted: Tue Jul 19, 2016 9:00 pm
by AndyW
richfromlondon wrote:How can I remove that center vertice?
you cannot remove it
Re: How can I create round dome, there is one but can't invert i
Posted: Tue Jul 19, 2016 9:10 pm
by richfromlondon
I see.
What is the solution for a rounded floor? If only I could scale it back the first round line from the center vertice.
Re: How can I create round dome, there is one but can't invert i
Posted: Wed Jul 20, 2016 4:07 am
by sst13
1. Make a simple cylinder.
2. Hit V and select the lower row of vertices. Selection

Scale

X:3 Y:3 Z:1
2. Now select the middle row of vertices. Selection

Scale

X:2 Y:2 Z:1
This should produce some kind of pylon shape.
Protip: You can select entire rows/cols of vertices by holding down SHIFT while clicking on them.
Re: How can I create round dome, there is one but can't invert i
Posted: Wed Jul 20, 2016 7:40 am
by dONKEY
Are you trying to make a concave or convex floor?
Not that it really matters. Bare in mind, patches create issues with bot navigation, so you are going to have to be able to botclip whatever shape you make.
You absolutely can lower the centre control point (those little squares that you can select to drag your mesh, are actually control points, not vertices). The biggest problem is going to be texturing actually. Whatever texture you use is going to be warped. I would suggest you use a texture with very little detail, to hide the issue as much as possible.
I actually do have a solution that I came up with for vaulted ceilings and domes, but it probably a bit too involved.
Re: How can I create round dome, there is one but can't invert i
Posted: Wed Jul 20, 2016 12:49 pm
by richfromlondon
Hmm, the alternative could to create shaped brushes in a circle to surround the first deck circle.
Thank you.