
I'm trying to rotate fx_runner, which generates some sort of smoke. Giving it "angle <number>" key does nothing, adding info_notnull and linking it to the effect with "target" and "targetname" also won't affect direction. I think it might be hard-coded by .efx file, but I have absolutely no experience in modifying those, and that's why I'm here. :P
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repeatDelay 300
Particle
{
spawnFlags absoluteVel evenDistribution rgbComponentInterpolation
life 2000
delay 0 2000
rotation 0 360
rotationDelta 10 -10
velocity 0 -250 0 0 -150 0
gravity -300 -250
rgb
{
start 0.9451 0.9529 0.9725 0.6549 0.7608 0.6941
}
alpha
{
start 0
end 0.1 0.05
parm 1
flags wave
}
size
{
start 64 60
end 200 160
flags linear
}
shaders
[
gfx/effects/snowpuff2
gfx/effects/Wcloud
]
}