Compiling and lighting
Posted: Thu Oct 20, 2016 1:38 pm
i'm working with radiant 1.6.5 , and i have a question about compiling and lighting.
When i need to see the final result I start to make several Fast-Tests to check geometry, lighting positions, etc. When all is ok I make a Full-Final render and at this point all lights are very similar to the previous render (Fast-Test) with the same light and shadow zones.
As all my maps are for QLive, so the next step is obviously make the QL-lighting-Final render...wow...totally diferent for worse: no shadows and super iluminated, some zones are white burned with light.
So i have 3 questions:
Old maps we play in QLive like dm6 or ztn, were recompiled with QL-lighting-Final render?
I dont think so, but maybe i´m wrong.
QLive accepts Full-Final compiled maps?
As Full-Final and QL-Final are very time consumers why not a Fast-QL-Lighting-test? ( if it is mandatory to quake-live maps )
When i need to see the final result I start to make several Fast-Tests to check geometry, lighting positions, etc. When all is ok I make a Full-Final render and at this point all lights are very similar to the previous render (Fast-Test) with the same light and shadow zones.
As all my maps are for QLive, so the next step is obviously make the QL-lighting-Final render...wow...totally diferent for worse: no shadows and super iluminated, some zones are white burned with light.
So i have 3 questions:
Old maps we play in QLive like dm6 or ztn, were recompiled with QL-lighting-Final render?
I dont think so, but maybe i´m wrong.
QLive accepts Full-Final compiled maps?
As Full-Final and QL-Final are very time consumers why not a Fast-QL-Lighting-test? ( if it is mandatory to quake-live maps )