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How to add music to level/MAP on Quake III ?

Posted: Sat Nov 05, 2016 9:51 am
by G-Stuff002
I wont to add music to many maps on Q3, what i need to do ? Please Help. Maybe need something
write in script ? (Need Auto Play Music whit map.)

Re: How to add music to level/MAP on Quake III ?

Posted: Sat Nov 05, 2016 4:00 pm
by AndyW
You have to change that in GTKRadiant:
https://de.ws.q3df.org/level_design/sound_music/
Important: Music files MUST be in a stereo, 22050 khz, 16 bit wav format (dont know if this is actual)

Maybe theres an easier way to change just the music - but i dont know.
This will be alot of work if you want to change the music from the original maps. You have to decompile the maps, fix up stuff that got lost by decompiling (entities), change the sound and recompile the map + put it in a own pk3 (maps+music).
I just know this way, but im not a pro ;)
.

Re: How to add music to level/MAP on Quake III ?

Posted: Sat Nov 05, 2016 9:21 pm
by G-Stuff002
GTKRadiant can not open the "BSP" file. Today I have tried already but did not work out (

Re: How to add music to level/MAP on Quake III ?

Posted: Sat Nov 05, 2016 10:23 pm
by AndyW
you have to decompile and re-arrange all that stuff..
Its not worth all the work, trust me

Re: How to add music to level/MAP on Quake III ?

Posted: Sun Nov 06, 2016 8:49 am
by G-Stuff002
Hm, i wont to add the music in my serv on maps rotation for more "drive-play". You know how decompile bsp to map for easy ? have a soft ?

Re: How to add music to level/MAP on Quake III ?

Posted: Sun Nov 06, 2016 10:13 am
by G-Stuff002
I respect the work of the authors. I just wont make change for more drive on map. And the most important that is for Local (Lan) server, for limited people. friends, not for realese!

Re: How to add music to level/MAP on Quake III ?

Posted: Sun Nov 06, 2016 5:53 pm
by G-Stuff002
At least support/help whit console command for play music. I Bind their on 1,2,3.. numpad. What i should write in console for play music?

Re: How to add music to level/MAP on Quake III ?

Posted: Mon Nov 07, 2016 6:44 am
by G-Stuff002
ToKu Thx! it work. I use: \music music/track01.wav

Re: How to add music to level/MAP on Quake III ?

Posted: Mon Nov 07, 2016 6:50 am
by G-Stuff002
You know it is possible add this script on map rotation.CFG file ? for each map. I mean tied to each map different track's.

Re: How to add music to level/MAP on Quake III ?

Posted: Mon Nov 07, 2016 7:14 am
by G-Stuff002
Or it possible make something similar like this script:
set d1 "map DC_SS401; set nextmap vstr d2"
set d2 "map DC_SS402; set nextmap vstr d1"
vstr d1

But for music rotation (music music/track01.wav) (music music/track02.wav) etc

Re: How to add music to level/MAP on Quake III ?

Posted: Mon Nov 07, 2016 9:03 am
by G-Stuff002
I try make a script but he not work, look:

Set changee "d1"
set d1 music music/track01.wav; set vstr d2"
set d2 music music/track02.wav; set vstr d1"
vstr d1
bind m changee

What is wrong ?

Re: How to add music to level/MAP on Quake III ?

Posted: Mon Nov 07, 2016 7:21 pm
by G-Stuff002
Someone pls help. Need script for music rotation

Re: How to add music to level/MAP on Quake III ?

Posted: Tue Nov 08, 2016 11:49 am
by G-Stuff002
You can edit my srypt ? Thx for answer..

Re: How to add music to level/MAP on Quake III ?

Posted: Thu Nov 10, 2016 5:49 pm
by G-Stuff002
I find this script on other site but "Music Rotation" not work. That's what I need but I do not understand what's wrong.

set music5 "music music\sonic1.wav; echo Sonic 1; set musicn vstr music4"
set music4 "music music\sonic2.wav; echo Sonic 2; set musicn vstr music3"
set music3 "music music\sonic3.wav; echo Sonic 3; set musicn vstr music2"
set music2 "music music\sonic4.wav; echo Sonic 4; set musicn vstr music1"
set music1 "music music\sonic5.wav; echo Sonic 5; set musicn vstr music0"
set music0 "music music\sonic6.wav; echo Sonic 6; set musicn vstr music6"
set musicn vstr music5
bind F9 "vstr music6"
bind F10 "stopsound; echo No music;"

Re: How to add music to level/MAP on Quake III ?

Posted: Fri Nov 11, 2016 8:04 am
by G-Stuff002
This is a from russian site, everything in russian... Name this script "Music Box" It says these music track's will be play in rotation. ""what you really want to achieve"" ""or will you want to do all this for yourself?"" - This is only for fun, emotion and "Drive" play. It for myself and my friends. I think without music on some maps just bored/boring. And whit music track's you keep "adrenaline atmosphere". ""So do you really think ist worth the effort" - I think so, yes. To understand, it depends for what purpose a professional play or for fun.

Re: How to add music to level/MAP on Quake III ?

Posted: Fri Nov 11, 2016 5:57 pm
by sst13
I remember, back in the glory days, we had a Q3A LAN about once in a month. With up to 12 people sitting in two small rooms, playing CTF against each other.
And Quakes soundtracks pumping thru the speakers. (Some impressions from our old LAN location: http://zi-lan.de/lanpics.php) :D

On topic:
How about setting up an audio stream with VLC? Like some kind of LAN Radio.
You can put all your favorite tracks in the playlist. It also won't get boring if you play a map longer time.

Here are some playlist suggestions:

Quake Missionpack 1:
https://www.youtube.com/watch?v=IdIrMoEPi9w

Quake Missionpack 2:
https://www.youtube.com/watch?v=i4eBKfzeD-w

Quake2 + Missionpack 1+2
https://www.youtube.com/watch?v=5qEVNJKw7dU

Q3A
https://www.youtube.com/watch?v=-bHAgiuiL4o

Brutal Doom:
https://www.youtube.com/watch?v=wa-0hOsYTcg

Full Doom remake album by Andrew Hulshult:
https://www.youtube.com/watch?v=AGK1dr-Ql0w

:up:

Re: How to add music to level/MAP on Quake III ?

Posted: Fri Nov 11, 2016 6:48 pm
by AndyW
Add this to your playlist too:

[youtube]Jm932Sqwf5E[/youtube]

[youtube]_mpbjYYdHq8[/youtube]

:)

Re: How to add music to level/MAP on Quake III ?

Posted: Thu Nov 17, 2016 2:25 pm
by Tomtefar
One thing you can do is open the .bsp file in a hex-editor like XVI32.

Things like music, pickups, textures and some other stuff can be edited without major problems. Just make sure to keep the same number of characters in the file or you will get an error trying to load the map.

Also, by changing stuff this way you will have to create a new .aas file if you want to be able to play with bots. bspc.exe works decent for that.

[lvlshot]http://i65.tinypic.com/2yvs6xc.png[/lvlshot]

Re: How to add music to level/MAP on Quake III ?

Posted: Fri Nov 18, 2016 4:54 pm
by AndyW
@Tomtefar: Thx for sharing this, i didnt know that. I jusk knew about changing BSP version via HEX-edit. BIG :arrow: :up: ! :)

Re: How to add music to level/MAP on Quake III ?

Posted: Sat Nov 19, 2016 1:11 pm
by G-Stuff002
Tomtefar Thx !! I will try, but creat .aas file it will be difficult

Re: How to add music to level/MAP on Quake III ?

Posted: Sat Nov 19, 2016 1:23 pm
by AndyW
@G-Stuff002: AAS creation is not a big problem, i can help you with that.

Re: How to add music to level/MAP on Quake III ?

Posted: Sat Nov 19, 2016 1:45 pm
by G-Stuff002
AndyW ok. Tomtefar, AndyW with this method as hex-editor can only replace exist music. I only find surround sound files prescription in hex-editor

Re: How to add music to level/MAP on Quake III ?

Posted: Sat Nov 19, 2016 3:02 pm
by G-Stuff002
I have find good remix in style of Q3A,
if someone would be interested, look at "Quake III — Quake 3-09": https://muzofond.com/search/quake%20quake%20iii