GLW_StartOpenGL() - could not load OpenGL subsystem
Posted: Thu Jan 26, 2017 1:30 pm
I wanted to launch Return to Castle Wolfenstein (just for test) and its console says this:
Using Windows 10 Home machine, 64bit version, AMD Quad-Core Processor A6-6310 (↑2.4 GHz) and AMD Radeon R5 M240 Graphics card with 2 GB dedicated VRAM. If it may help, using 4 GB DDR3 L RAM. Maybe OpenGL subsystem is too new to run this old game, but how can I enable compatibility mode for OpenGL? If anything like that exists? It runs perfectly on Windows 7 machine (with Service Pack 1 and bunch of additional security and core patches).
I did not test in in Windows 8, in fact, my Windows 10 machine is straight free upgrade from Windows 8 (upgrade from first launch). I do not have installation disks, nor ISO images for older Windows to place it in VirtualBox, unfortunately. Which settings plays well on Windows 10? I mean compatibility settings. I tried Windows 7 compatibility, Windows XP SP3 compatibility, but neighter seems to work
Anyone has some ideas on how to fix that?
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GLW_StartOpenGL() - could not load OpenGL subsystem
I did not test in in Windows 8, in fact, my Windows 10 machine is straight free upgrade from Windows 8 (upgrade from first launch). I do not have installation disks, nor ISO images for older Windows to place it in VirtualBox, unfortunately. Which settings plays well on Windows 10? I mean compatibility settings. I tried Windows 7 compatibility, Windows XP SP3 compatibility, but neighter seems to work
