CZghost wrote:Don't simply reuse animation.cfg from another character, you must tweak it to correspond it with YOUR model. So you must look where certain animation fragment starts and where it ends. It's related to frames (not timestamps), so switch your timeline to display frames instead of time. Then select right framerate (30fps is good starting point for Quake3 player models) and convert your model to that framerate. The framerate should be consistent in entire model. If the idle action (do nothing) animation shows backward jumping animation instead, then you have incorrect settings in the animation.cfg. Edit it to reflect the model's animation fragments.
Yeah, mine displays frames. And thanks for the info! I'm working on a model for my Daveybird character, which will also be used for Falco and some other birbs. Just a few days and I'm already this far? This game is pretty fun, all the maps and characters you can use in it, even though it's low-graphics, it's high-excitement!!
And I usually play offline with a joystick. That's right, a joystick

!! It doesn't matter, since I"m usually against bots, or possibly people in the same house. I don't use the stick online though; I'd get pwned by people using better equipment (mouse/keyboard, gamepad, etc). I just do it for the "gun" feel, similar to when you play those games at the arcades, lol! I have a blast playing that way, even though it's not technically the best.
And the low-poly thing was kind of a challenge for me. I had to make blocky spheres and stretch and sculpt them. Plus, UV mapping. I use this program called ZModeler for that part. ZModeler is used mainly for Sim Racing (so that's how I've heard about this program), and it's the one I'm the most familiar with as far as texture mapping.
As for level/stage mapping, I
will give those tutorials a look. I'm planning to do some "modern-world competition-style" stages, kinda like how they have professional paintball with all of those obstacles, in a stadium. Of course, I'll read up on how to make the stages bot-friendly.
How I got started in Quake 3 Arena was when my dad (who's also on these forums) bought it around 1999-2000, when I was a kid. I wasn't allowed to play it back then, but watched, and liked what I saw. Then, around Christmas of 2002, Dad let me play it for the first time. It was exciting! But also, up until this year, my modding of it was side-tracked by the modding of Sim Racing and American Football games.
I'm not that into Quake Live. It looks like it plays good, and might possibly make more people interested in Quake 3, but due to limited customization, I'm not too interested. I might try it sometime, though, just for fun.
So yeah, I've been playing Q3 off and on for quite awhile, and I'm just now getting into modding it.