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				Radient texture issue
				Posted: Fri Apr 21, 2017 6:11 pm
				by xBlackGravityx
				I'm working with GTKRadient 1.6.5 and the issue I'm having is with the textures repeating on a single surface.For example, if I make a brush for a jump pad and apply the texture I want, in the 3D view it looks correct, but if I run Bsp and test the map in quake 3 the jump pad will show 4 "jump pad" textures on that one brush.
any help will be appreciated. thanks.
			 
			
					
				Re: Radient texture issue
				Posted: Sat Apr 22, 2017 5:22 pm
				by obsidian
				Post a sample map of the issue in question?
			 
			
					
				Re: Radient texture issue
				Posted: Sat Apr 22, 2017 8:10 pm
				by xBlackGravityx
				uh oh, now I have a bigger problem.while I was trying to get you an example of this issue I ran into another problem.when I make a brush and apply a texture to it and run the Bsp to test the map, the brush or texture doesn't show in the map, at all.hmmm any suggestion? maybe an option i accidently ticked?
			 
			
					
				Re: Radient texture issue
				Posted: Sat Apr 22, 2017 8:22 pm
				by xBlackGravityx
				
			 
			
					
				Re: Radient texture issue
				Posted: Fri May 12, 2017 12:21 pm
				by V1979
				Possible reasons:
1. You use textures of non-standard (high) resolution.
2. You use different sets of textures of different resolution.
3. You have parameter "tcmod scale" in a shader with such a texture.