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How do you guys plan your future maps?
Posted: Fri May 25, 2018 10:34 am
by Obsessed
I mean, what program do you use to draw the sketches? Thanks in advance.

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Re: How do you guys plan your future maps?
Posted: Fri May 25, 2018 12:15 pm
by AndehX
Thank you for making this topic, as this is something I struggle with the most when it comes to making maps. Thinking of the initial layout is by far my weakest skill when it comes to maps. I have all the knowledge and skill to build it, I just lack ideas and struggle really hard to come up with a cool design. As as result, I've always just built the first thing that comes to mind, and hoped a map would come out of it. Unfortunately, 99% of the time, I build stuff, lose interest, and it just gets forgotten about.
Re: How do you guys plan your future maps?
Posted: Fri May 25, 2018 1:31 pm
by LDAsh
I've been using an Android app called Skedio.
It can export my "blueprints" to SVG which can then be converted to various 3D formats, imported into Radiant as a mapobject and used as a direct reference.
Qubism also deserves a mention but it's not the easiest thing in the world to use. It can export to DAE.
Re: How do you guys plan your future maps?
Posted: Sun Jun 03, 2018 12:47 pm
by CZghost
I'm using MS Paint, GIMP, Photoshop, pretty much anything that can make 2D images

And of course Radiant
But hey, the grid sketchbook is actually great idea

Re: How do you guys plan your future maps?
Posted: Mon Jun 04, 2018 3:42 pm
by Obsessed
@
all: thank you, I just feel this (grid sketchbook) way to be very flexible (if your eraser is qualitative!

), and it suits well for small/middle sized tourneys. but, it's very bad way to make something really vertical (like this):
https://lvlworld.com/media/Dumb%20All%20Over 
Re: How do you guys plan your future maps?
Posted: Sun Jul 15, 2018 8:02 am
by Hipshot
After a couple of maps you'll notice that serious layout production in 2d outside radiant is a big waste of time.
Just doodle up some nice corridors, stairs and jump and what not on a post-it and then build it in radiant.
Re: How do you guys plan your future maps?
Posted: Sun Jul 15, 2018 8:01 pm
by Obsessed
@
Hipshot, I've already noticed it, but anyway, this method does not seem ideal when you want to plan something complex. although, in the end, I just don't plan anything complex.

Re: How do you guys plan your future maps?
Posted: Sun Jul 15, 2018 8:32 pm
by Pat Howard
Hipshot wrote:After a couple of maps you'll notice that serious layout production in 2d outside radiant is a big waste of time.
Just doodle up some nice corridors, stairs and jump and what not on a post-it and then build it in radiant.
Agreed. Especially if you're planning to include cool jumps around your items (which you should be). I have wasted a ton of energy on graph paper. A post-it or even a napkin will do just fine

Re: How do you guys plan your future maps?
Posted: Mon Jul 16, 2018 9:58 am
by Obsessed
@
Pat Howard, Yep, that's the main trouble of "drawing method", mainly because of the need to take into account
the height of such jumps, which can only be estimated "in the head". I'm just uncomfortable starting to mold a map in the Radiant from the very beginning. However, I made my recent map exactly like this. And it turned out a little too open, as it seems to me.
In fact, I need a sketch just to make a basis, carcass. And when looking on some maps, it is seen that they were carefully planned (especially the inter-floor junctions). This suggests that the author used a certain program with the ability to use the grid and draw layers separately/hide them. I tried to find out the name. It's nice to know that the best mappers also do without such programs.

(not counting Radiant, of course).